mirror of
https://github.com/Michatec/wk_wars2x.git
synced 2026-04-01 08:26:27 +02:00
130 lines
3.8 KiB
Lua
130 lines
3.8 KiB
Lua
--[[-----------------------------------------------------------------------
|
|
|
|
Wraith ARS 2X
|
|
Created by WolfKnight
|
|
|
|
-----------------------------------------------------------------------]]--
|
|
|
|
local DATASAVE = {}
|
|
DATASAVE.dir = "saves"
|
|
|
|
-- Change this to whatever ID type you want to use for saving user data
|
|
-- Options are:
|
|
-- - steam
|
|
-- - license
|
|
-- - xbl
|
|
-- - live
|
|
-- - discord
|
|
-- - fivem
|
|
-- - ip
|
|
DATASAVE.idType = "license"
|
|
|
|
-- Saves the data for the given player into the saves folder within the resource
|
|
function DATASAVE:SavePlayerData( src, data )
|
|
-- Get the player's identifier
|
|
local id = self:GetIdentifier( src )
|
|
|
|
-- Save the JSON file into the saves folder
|
|
SaveResourceFile( GetCurrentResourceName(), self.dir .. "/" .. id .. ".json", json.encode( data ), -1 )
|
|
|
|
-- Print out a message in the console to say the player's UI data has been saved
|
|
self:Print( "Saved UI data for " .. GetPlayerName( src ) .. " (ID: " .. src .. ")" )
|
|
end
|
|
|
|
-- Attempts to retrieve the UI data for the given player
|
|
function DATASAVE:GetPlayerData( src )
|
|
-- Get the player's identifier
|
|
local id = self:GetIdentifier( src )
|
|
|
|
-- Try to grab the raw data from the player's JSON file
|
|
local rawData = LoadResourceFile( GetCurrentResourceName(), self.dir .. "/" .. id .. ".json" )
|
|
|
|
-- In the event there is no file for the player, return nil
|
|
if ( rawData == nil ) then
|
|
return nil
|
|
end
|
|
|
|
-- Decode the JSON data into a Lua table
|
|
local data = json.decode( rawData )
|
|
|
|
-- Return the data
|
|
return data
|
|
end
|
|
|
|
function DATASAVE:CheckDataIsValid( data )
|
|
-- First we check to make sure the data being passed is actually a table
|
|
if ( type( data ) ~= "table" ) then return false end
|
|
|
|
-- Then we check to make sure that the data has only 3 elements, "remote", "radar" and "safezone"
|
|
local c = 0
|
|
for _ in pairs( data ) do c = c + 1 end
|
|
|
|
-- If there isn't 3 elements, then the data isn't valid
|
|
if ( c ~= 3 ) then return false end
|
|
|
|
return true
|
|
end
|
|
|
|
function DATASAVE:GetIdentifier( src )
|
|
local max = GetNumPlayerIdentifiers( src )
|
|
|
|
for i = 0, max do
|
|
local id = GetPlayerIdentifier( src, i )
|
|
|
|
if ( id == nil ) then
|
|
self:Print( "^1It appears there was an error trying to find the specified ID (" .. self.idType .. ") for player " .. GetPlayerName( source ) )
|
|
return nil
|
|
end
|
|
|
|
if ( string.find( id, self.idType, 1 ) ) then
|
|
local split = self:SplitString( id, ":" )
|
|
return split[2]
|
|
end
|
|
end
|
|
|
|
return nil
|
|
end
|
|
|
|
function DATASAVE:SplitString( inputstr, sep )
|
|
if ( sep == nil ) then
|
|
sep = "%s"
|
|
end
|
|
|
|
local t = {}
|
|
local i = 1
|
|
|
|
for str in string.gmatch( inputstr, "([^" .. sep .. "]+)" ) do
|
|
t[i] = str
|
|
i = i + 1
|
|
end
|
|
|
|
return t
|
|
end
|
|
|
|
function DATASAVE:Print( msg )
|
|
print( "^3[wk_wars2x] ^0" .. msg .. "^0" )
|
|
end
|
|
|
|
RegisterServerEvent( "wk:saveUiData" )
|
|
AddEventHandler( "wk:saveUiData", function( data )
|
|
-- Check to make sure that the data being sent by the client is valid
|
|
local valid = DATASAVE:CheckDataIsValid( data )
|
|
|
|
-- Only proceed if the data is actually valid
|
|
if ( valid ) then
|
|
DATASAVE:SavePlayerData( source, data )
|
|
else
|
|
DATASAVE:Print( "^1Save data being sent from " .. GetPlayerName( source ) .. " (ID: " .. source .. ") is not valid, either something went wrong, or the player has modified the data being sent." )
|
|
end
|
|
end )
|
|
|
|
RegisterServerEvent( "wk:getUiData" )
|
|
AddEventHandler( "wk:getUiData", function()
|
|
local data = DATASAVE:GetPlayerData( source )
|
|
|
|
if ( data ) then
|
|
TriggerClientEvent( "wk:loadUiData", source, data )
|
|
else
|
|
DATASAVE:Print( "Player " .. GetPlayerName( source ) .. " (ID: " .. source .. ") doesn't have a UI settings file." )
|
|
end
|
|
end ) |