mirror of
https://github.com/Michatec/wk_wars2x.git
synced 2026-04-01 08:26:27 +02:00
178 lines
4.5 KiB
Lua
178 lines
4.5 KiB
Lua
--[[-----------------------------------------------------------------------
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Wraith ARS 2X
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Created by WolfKnight
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-----------------------------------------------------------------------]]--
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UTIL = {}
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function UTIL:Round( num, numDecimalPlaces )
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return tonumber( string.format( "%." .. ( numDecimalPlaces or 0 ) .. "f", num ) )
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end
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function UTIL:FormatSpeed( speed )
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if ( speed < 0 or speed > 999 ) then return "Err" end
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local text = tostring( speed )
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local pipes = ""
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for i = 1, 3 - string.len( text ) do
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pipes = pipes .. "¦"
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end
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return pipes .. text
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end
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function UTIL:Clamp( val, min, max )
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if ( val < min ) then
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return min
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elseif ( val > max ) then
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return max
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end
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return val
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end
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function UTIL:IsTableEmpty( t )
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local c = 0
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for _ in pairs( t ) do c = c + 1 end
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return c == 0
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end
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-- Credit to Deltanic for this function
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function UTIL:Values( xs )
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local i = 0
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return function()
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i = i + 1
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return xs[i]
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end
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end
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function UTIL:GetVehicleInDirection( entFrom, coordFrom, coordTo )
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local rayHandle = StartShapeTestCapsule( coordFrom.x, coordFrom.y, coordFrom.z, coordTo.x, coordTo.y, coordTo.z, 5.0, 10, entFrom, 7 )
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local _, hitEntity, endCoords, surfaceNormal, vehicle = GetShapeTestResult( rayHandle )
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return vehicle
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end
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function UTIL:GetEntityRelativeDirection( myAng, tarAng )
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local angleDiff = math.abs( ( myAng - tarAng + 180 ) % 360 - 180 )
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if ( angleDiff < 45 ) then
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return 1
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elseif ( angleDiff > 135 ) then
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return 2
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end
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return 0
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end
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function UTIL:Notify( text )
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SetNotificationTextEntry( "STRING" )
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AddTextComponentSubstringPlayerName( text )
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DrawNotification( false, true )
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end
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function UTIL:DrawDebugText( x, y, scale, centre, text )
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SetTextFont( 4 )
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SetTextProportional( 0 )
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SetTextScale( scale, scale )
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SetTextColour( 255, 255, 255, 255 )
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SetTextDropShadow( 0, 0, 0, 0, 255 )
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SetTextEdge( 2, 0, 0, 0, 255 )
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SetTextCentre( centre )
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SetTextDropShadow()
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SetTextOutline()
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SetTextEntry( "STRING" )
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AddTextComponentString( text )
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DrawText( x, y )
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end
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function UTIL:DrawDebugSphere( x, y, z, r, col )
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if ( CONFIG.debug_mode ) then
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local col = col or { 255, 255, 255, 255 }
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DrawMarker( 28, x, y, z, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, r, r, r, col[1], col[2], col[3], col[4], false, true, 2, false, false, false, false )
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end
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end
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function UTIL:DrawDebugLine( startP, endP, col )
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if ( CONFIG.debug_mode ) then
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local col = col or { 255, 255, 255, 255 }
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DrawLine( startP, endP, col[1], col[2], col[3], col[4] )
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end
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end
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function UTIL:DebugPrint( text )
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if ( CONFIG.debug_mode ) then
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print( text )
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end
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end
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--[[The MIT License (MIT)
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Copyright (c) 2017 IllidanS4
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Permission is hereby granted, free of charge, to any person
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obtaining a copy of this software and associated documentation
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files (the "Software"), to deal in the Software without
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restriction, including without limitation the rights to use,
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copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the
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Software is furnished to do so, subject to the following
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conditions:
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The above copyright notice and this permission notice shall be
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included in all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
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OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
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HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
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WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
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OTHER DEALINGS IN THE SOFTWARE.
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The below code can be found at: https://gist.github.com/IllidanS4/9865ed17f60576425369fc1da70259b2
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]]
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local entityEnumerator = {
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__gc = function(enum)
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if enum.destructor and enum.handle then
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enum.destructor(enum.handle)
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end
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enum.destructor = nil
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enum.handle = nil
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end
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}
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local function EnumerateEntities(initFunc, moveFunc, disposeFunc)
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return coroutine.wrap(function()
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local iter, id = initFunc()
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if not id or id == 0 then
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disposeFunc(iter)
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return
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end
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local enum = {handle = iter, destructor = disposeFunc}
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setmetatable(enum, entityEnumerator)
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local next = true
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repeat
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coroutine.yield(id)
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next, id = moveFunc(iter)
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until not next
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enum.destructor, enum.handle = nil, nil
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disposeFunc(iter)
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end)
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end
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function UTIL:EnumerateVehicles()
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return EnumerateEntities(FindFirstVehicle, FindNextVehicle, EndFindVehicle)
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end |