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https://github.com/Michatec/wk_wars2x.git
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Setup operator settings table
This commit is contained in:
15
cl_radar.lua
15
cl_radar.lua
@@ -37,6 +37,14 @@ RADAR.vars =
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-- The radar's power
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-- The radar's power
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power = false,
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power = false,
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-- These are the settings that are used in the operator menu
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settings = {
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fastDisplay = true,
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oppSensitivity = 5,
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sameSensitivity = 5,
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alert = true
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},
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-- Player's vehicle speed, this is used to update the patrol vehicle speed on the radar
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-- Player's vehicle speed, this is used to update the patrol vehicle speed on the radar
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patrolSpeed = 0,
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patrolSpeed = 0,
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@@ -206,7 +214,6 @@ function RADAR:GetRayTraceState()
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end
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end
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function RADAR:GetNumOfRays()
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function RADAR:GetNumOfRays()
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-- return self.vars.numberOfRays
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return #self.rayTraces
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return #self.rayTraces
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end
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end
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@@ -218,10 +225,6 @@ function RADAR:ResetRayTraceState()
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self.vars.rayTraceState = 0
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self.vars.rayTraceState = 0
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end
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end
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function RADAR:CacheNumOfRays()
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self.vars.numberOfRays = #self.rayTraces
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end
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function RADAR:GetIntersectedVehIsFrontOrRear( t )
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function RADAR:GetIntersectedVehIsFrontOrRear( t )
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if ( t > 10.0 ) then
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if ( t > 10.0 ) then
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return 1 -- vehicle is in front
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return 1 -- vehicle is in front
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@@ -714,8 +717,6 @@ end )
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-- Main thread
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-- Main thread
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Citizen.CreateThread( function()
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Citizen.CreateThread( function()
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-- RADAR:CacheNumOfRays()
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while ( true ) do
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while ( true ) do
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RADAR:Main()
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RADAR:Main()
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