From 348ee28ab6d59aa6965d5ca5c810161cc0498427 Mon Sep 17 00:00:00 2001 From: Dan Date: Sat, 23 Nov 2019 19:01:36 +0000 Subject: [PATCH] Setup operator settings table --- cl_radar.lua | 15 ++++++++------- 1 file changed, 8 insertions(+), 7 deletions(-) diff --git a/cl_radar.lua b/cl_radar.lua index a4da098..6aec828 100644 --- a/cl_radar.lua +++ b/cl_radar.lua @@ -37,6 +37,14 @@ RADAR.vars = -- The radar's power power = false, + -- These are the settings that are used in the operator menu + settings = { + fastDisplay = true, + oppSensitivity = 5, + sameSensitivity = 5, + alert = true + }, + -- Player's vehicle speed, this is used to update the patrol vehicle speed on the radar patrolSpeed = 0, @@ -206,7 +214,6 @@ function RADAR:GetRayTraceState() end function RADAR:GetNumOfRays() - -- return self.vars.numberOfRays return #self.rayTraces end @@ -218,10 +225,6 @@ function RADAR:ResetRayTraceState() self.vars.rayTraceState = 0 end -function RADAR:CacheNumOfRays() - self.vars.numberOfRays = #self.rayTraces -end - function RADAR:GetIntersectedVehIsFrontOrRear( t ) if ( t > 10.0 ) then return 1 -- vehicle is in front @@ -714,8 +717,6 @@ end ) -- Main thread Citizen.CreateThread( function() - -- RADAR:CacheNumOfRays() - while ( true ) do RADAR:Main()