Update cl_radar.lua

This commit is contained in:
Dan
2019-11-21 17:47:56 +00:00
parent deb8df8824
commit 224b583131

View File

@@ -194,7 +194,8 @@ function RADAR:GetRayTraceState()
end end
function RADAR:GetNumOfRays() function RADAR:GetNumOfRays()
return self.vars.numberOfRays -- return self.vars.numberOfRays
return #self.rayTraces
end end
function RADAR:IncreaseRayTraceState() function RADAR:IncreaseRayTraceState()
@@ -601,7 +602,7 @@ function RADAR:CreateRayThread( vehs, from, startX, endX, endY, rayType )
local startP = GetOffsetFromEntityInWorldCoords( from, startX, 0.0, 0.0 ) local startP = GetOffsetFromEntityInWorldCoords( from, startX, 0.0, 0.0 )
local endP = GetOffsetFromEntityInWorldCoords( from, endX, endY, 0.0 ) local endP = GetOffsetFromEntityInWorldCoords( from, endX, endY, 0.0 )
UTIL:DrawDebugLine( startP, endP ) -- UTIL:DrawDebugLine( startP, endP )
local hitVehs = self:GetVehsHitByRay( from, vehs, startP, endP ) local hitVehs = self:GetVehsHitByRay( from, vehs, startP, endP )
@@ -723,7 +724,7 @@ end )
local types = { "FRONT", "FRONT FAST", "REAR", "REAR FAST" } local types = { "FRONT", "FRONT FAST", "REAR", "REAR FAST" }
--[[Citizen.CreateThread( function() Citizen.CreateThread( function()
while ( true ) do while ( true ) do
-- Caught veh debug printing -- Caught veh debug printing
local av = RADAR:GetActiveVehicles() local av = RADAR:GetActiveVehicles()
@@ -763,7 +764,7 @@ local types = { "FRONT", "FRONT FAST", "REAR", "REAR FAST" }
Citizen.Wait( 0 ) Citizen.Wait( 0 )
end end
end )]] end )
-- Commands for debugging -- Commands for debugging
RegisterCommand( "rdr", function( src, args, raw ) RegisterCommand( "rdr", function( src, args, raw )