fix: key binds not registering until resource restart

There were a number of people with issues regarding their key binds not getting registered until the resource was restarted. This appears to have been caused by QBus interfering with the `playerSpawned` event which the resource relied on to register the key binds. The exact qb resource in question is unknown presently.
This commit is contained in:
Dan
2021-08-30 20:16:34 +01:00
parent 3d003b1683
commit 1feb7ba599
2 changed files with 14 additions and 34 deletions

View File

@@ -41,7 +41,7 @@ local pairs = pairs
--[[----------------------------------------------------------------------------------
Key bind registering
UI loading and key binds registering
----------------------------------------------------------------------------------]]--
local function RegisterKeyBinds()
if ( UTIL:IsResourceNameValid() ) then
@@ -115,12 +115,6 @@ local function RegisterKeyBinds()
end
end
--[[----------------------------------------------------------------------------------
UI loading and key binds trigger
----------------------------------------------------------------------------------]]--
local spawned = false
local function LoadUISettings()
UTIL:Log( "Attempting to load saved UI settings data." )
@@ -140,32 +134,6 @@ local function LoadUISettings()
end
end
-- Runs every time the player spawns, but the additional check means it only runs the first time
-- the player spawns
AddEventHandler( "playerSpawned", function()
if ( not spawned ) then
RegisterKeyBinds()
LoadUISettings()
spawned = true
end
end )
-- Loads the UI settings when the resource gets restarted, this way active users don't have the
-- default settings applied
AddEventHandler( "onResourceStart", function( resourceName )
if ( GetCurrentResourceName() == resourceName ) then
Citizen.CreateThread( function()
Citizen.Wait( 1000 )
RegisterKeyBinds()
LoadUISettings()
DecorSetBool( PlayerPedId(), "wk_wars2x_sync_remoteOpen", false )
end )
end
end )
--[[----------------------------------------------------------------------------------
Radar variables
@@ -1819,6 +1787,18 @@ Citizen.CreateThread( function()
RADAR:CreateFastLimitConfig()
end
-- Register the key binds
RegisterKeyBinds()
-- Wait a short period of time
Citizen.Wait( 1000 )
-- Load the saved UI settings (if available)
LoadUISettings()
-- Set the player's remoteOpen decorator to false
DecorSetBool( PlayerPedId(), "wk_wars2x_sync_remoteOpen", false )
-- Update the operator menu positions
RADAR:UpdateOptionIndexes( true )

View File

@@ -38,7 +38,7 @@ game "gta5"
name "Wraith ARS 2X"
description "Police radar and plate reader system for FiveM"
author "WolfKnight"
version "1.3.0"
version "1.3.1"
-- Include the files
files {