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https://github.com/Michatec/wk_wars2x.git
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12
cl_radar.lua
12
cl_radar.lua
@@ -9,7 +9,6 @@
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local next = next
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local next = next
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local dot = dot
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local dot = dot
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local table = table
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local table = table
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<<<<<<< HEAD
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local type = type
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local type = type
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local tostring = tostring
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local tostring = tostring
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local math = math
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local math = math
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@@ -30,9 +29,6 @@ Citizen.SetTimeout( 1000, function()
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SendNUIMessage( { _type = "updatePathName", pathName = name } )
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SendNUIMessage( { _type = "updatePathName", pathName = name } )
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end )
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end )
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--local type = type
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--local type = type
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=======
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local type = type
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>>>>>>> parent of 294c82c... Fixed misspellings.
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--[[----------------------------------------------------------------------------------
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--[[----------------------------------------------------------------------------------
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@@ -161,7 +157,6 @@ RADAR.vars =
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-- Table for temp id storage to stop unnecessary trace checks
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-- Table for temp id storage to stop unnecessary trace checks
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tempVehicleIDs = {},
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tempVehicleIDs = {},
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<<<<<<< HEAD
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-- The current vehicle data for display
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-- The current vehicle data for display
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activeVehicles = {},
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activeVehicles = {},
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--[[-- Radar stage, this is used to tell the system what it should currently be doing, the stages are:
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--[[-- Radar stage, this is used to tell the system what it should currently be doing, the stages are:
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@@ -169,13 +164,6 @@ RADAR.vars =
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-- - 1 = Filtering the vehicles caught
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-- - 1 = Filtering the vehicles caught
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-- - 3 = Calculating what vehicle speed to show based on modes
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-- - 3 = Calculating what vehicle speed to show based on modes
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radarStage = 0, ]]
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radarStage = 0, ]]
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=======
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-- Radar stage, this is used to tell the system what it should currently be doing, the stages are:
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-- - 0 = gathering vehicles hit by the radar
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-- - 1 = Filtering the vehicles caught
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-- - 3 = Calculating what vehicle speed to show based on modes
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radarStage = 0,
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>>>>>>> parent of 294c82c... Fixed misspellings.
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-- Vehicle pool, automatically populated when the system is running, holds all of the current
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-- Vehicle pool, automatically populated when the system is running, holds all of the current
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-- vehicle IDs for the player using entity enumeration (see cl_utils.lua)
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-- vehicle IDs for the player using entity enumeration (see cl_utils.lua)
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