From 105efa71adf82afbe4d36566dc98f7fe5a63719f Mon Sep 17 00:00:00 2001 From: Dan Date: Tue, 17 Dec 2019 12:36:51 +0000 Subject: [PATCH] Revert "Update cl_radar.lua" This reverts commit 7dc13baed8c0edca382b172c745d02e0fd8f14a3. --- cl_radar.lua | 12 ------------ 1 file changed, 12 deletions(-) diff --git a/cl_radar.lua b/cl_radar.lua index f5ef47c..f998716 100644 --- a/cl_radar.lua +++ b/cl_radar.lua @@ -9,7 +9,6 @@ local next = next local dot = dot local table = table -<<<<<<< HEAD local type = type local tostring = tostring local math = math @@ -30,9 +29,6 @@ Citizen.SetTimeout( 1000, function() SendNUIMessage( { _type = "updatePathName", pathName = name } ) end ) --local type = type -======= -local type = type ->>>>>>> parent of 294c82c... Fixed misspellings. --[[---------------------------------------------------------------------------------- @@ -161,7 +157,6 @@ RADAR.vars = -- Table for temp id storage to stop unnecessary trace checks tempVehicleIDs = {}, -<<<<<<< HEAD -- The current vehicle data for display activeVehicles = {}, --[[-- Radar stage, this is used to tell the system what it should currently be doing, the stages are: @@ -169,13 +164,6 @@ RADAR.vars = -- - 1 = Filtering the vehicles caught -- - 3 = Calculating what vehicle speed to show based on modes radarStage = 0, ]] -======= - -- Radar stage, this is used to tell the system what it should currently be doing, the stages are: - -- - 0 = gathering vehicles hit by the radar - -- - 1 = Filtering the vehicles caught - -- - 3 = Calculating what vehicle speed to show based on modes - radarStage = 0, ->>>>>>> parent of 294c82c... Fixed misspellings. -- Vehicle pool, automatically populated when the system is running, holds all of the current -- vehicle IDs for the player using entity enumeration (see cl_utils.lua)