mirror of
https://github.com/Michatec/wk_wars2x.git
synced 2026-04-01 00:16:27 +02:00
Removed old debug code
This commit is contained in:
60
cl_radar.lua
60
cl_radar.lua
@@ -987,8 +987,6 @@ Citizen.CreateThread( function()
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end )
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------------------------------ DEBUG ------------------------------
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Citizen.CreateThread( function()
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while ( true ) do
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@@ -1022,61 +1020,3 @@ Citizen.CreateThread( function()
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Citizen.Wait( 0 )
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end
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end )
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--[[ local types = { "FRONT", "FRONT FAST", "REAR", "REAR FAST" }
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Citizen.CreateThread( function()
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while ( true ) do
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-- Caught veh debug printing
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local av = RADAR:GetActiveVehicles()
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DrawRect( 0.500, 0.850, 0.400, 0.220, 0, 0, 0, 150 )
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for i = 1, 4, 1 do
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UTIL:DrawDebugText( 0.250 + ( 0.100 * i ), 0.750, 0.60, true, types[i] )
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if ( av[i] ~= nil ) then
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local pos = GetEntityCoords( av[i].veh )
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local speed = RADAR:GetVehSpeedFormatted( GetEntitySpeed( av[i].veh ) )
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local veh = av[i].veh
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local rt = av[i].rayType
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local dir = UTIL:GetEntityRelativeDirection( GetEntityHeading( GetVehiclePedIsIn( PlayerPedId(), false ) ), GetEntityHeading( veh ), 100 )
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if ( dir == 1 ) then dir = "/\\" elseif ( dir == 2 ) then dir = "\\/" else dir = "none" end
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DrawMarker( 2, pos.x, pos.y, pos.z + 3, 0.0, 0.0, 0.0, 0.0, 180.0, 0.0, 1.0, 1.0, 1.0, 255, 255, 0, 70, false, true, 2, nil, nil, false )
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if ( i % 2 == 0 ) then
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UTIL:DrawDebugText( 0.250 + ( 0.100 * i ), 0.800, 0.60, true, "Ent: " .. tostring( veh ) .. "\nSpeed: ~r~" .. tostring( speed ) .. "~s~mph" .. "\nRay type: " .. tostring( rt ) .. "\nDir: " .. tostring( dir ) )
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else
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UTIL:DrawDebugText( 0.250 + ( 0.100 * i ), 0.800, 0.60, true, "Ent: " .. tostring( veh ) .. "\nSpeed: " .. tostring( speed ) .. "mph" .. "\nRay type: " .. tostring( rt ) .. "\nDir: " .. tostring( dir ) )
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end
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else
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UTIL:DrawDebugText( 0.250 + ( 0.100 * i ), 0.800, 0.60, true, "Ent: nil" .. "\nSpeed: nil" .. "\nRay type: nil" .. "\nDir: nil" )
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end
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end
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-- Ray line drawing
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local veh = GetVehiclePedIsIn( PlayerPedId(), false )
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for k, v in pairs( RADAR.rayTraces ) do
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local startP = GetOffsetFromEntityInWorldCoords( veh, v.startVec.x, 0.0, 0.0 )
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local endP = GetOffsetFromEntityInWorldCoords( veh, v.endVec.x, v.endVec.y, 0.0 )
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UTIL:DrawDebugLine( startP, endP )
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end
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Citizen.Wait( 0 )
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end
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end ) ]]
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-- Commands for debugging
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RegisterCommand( "rdr", function( src, args, raw )
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if ( args[1] == "setlimit" ) then
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RADAR:SetFastLimit( tonumber( args[2] ) )
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elseif ( args[1] == "setmode" ) then
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if ( args[2] == "front" or args[2] == "rear" ) then
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RADAR:SetAntennaMode( args[2], tonumber( args[3] ) )
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end
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end
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end, false )
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