diff --git a/cl_radar.lua b/cl_radar.lua index e2a2dbe..909a8c3 100644 --- a/cl_radar.lua +++ b/cl_radar.lua @@ -987,8 +987,6 @@ Citizen.CreateThread( function() end ) - - ------------------------------ DEBUG ------------------------------ Citizen.CreateThread( function() while ( true ) do @@ -1021,62 +1019,4 @@ Citizen.CreateThread( function() Citizen.Wait( 0 ) end -end ) - ---[[ local types = { "FRONT", "FRONT FAST", "REAR", "REAR FAST" } - -Citizen.CreateThread( function() - while ( true ) do - -- Caught veh debug printing - local av = RADAR:GetActiveVehicles() - - DrawRect( 0.500, 0.850, 0.400, 0.220, 0, 0, 0, 150 ) - - for i = 1, 4, 1 do - UTIL:DrawDebugText( 0.250 + ( 0.100 * i ), 0.750, 0.60, true, types[i] ) - - if ( av[i] ~= nil ) then - local pos = GetEntityCoords( av[i].veh ) - local speed = RADAR:GetVehSpeedFormatted( GetEntitySpeed( av[i].veh ) ) - local veh = av[i].veh - local rt = av[i].rayType - local dir = UTIL:GetEntityRelativeDirection( GetEntityHeading( GetVehiclePedIsIn( PlayerPedId(), false ) ), GetEntityHeading( veh ), 100 ) - - if ( dir == 1 ) then dir = "/\\" elseif ( dir == 2 ) then dir = "\\/" else dir = "none" end - - DrawMarker( 2, pos.x, pos.y, pos.z + 3, 0.0, 0.0, 0.0, 0.0, 180.0, 0.0, 1.0, 1.0, 1.0, 255, 255, 0, 70, false, true, 2, nil, nil, false ) - - if ( i % 2 == 0 ) then - UTIL:DrawDebugText( 0.250 + ( 0.100 * i ), 0.800, 0.60, true, "Ent: " .. tostring( veh ) .. "\nSpeed: ~r~" .. tostring( speed ) .. "~s~mph" .. "\nRay type: " .. tostring( rt ) .. "\nDir: " .. tostring( dir ) ) - else - UTIL:DrawDebugText( 0.250 + ( 0.100 * i ), 0.800, 0.60, true, "Ent: " .. tostring( veh ) .. "\nSpeed: " .. tostring( speed ) .. "mph" .. "\nRay type: " .. tostring( rt ) .. "\nDir: " .. tostring( dir ) ) - end - else - UTIL:DrawDebugText( 0.250 + ( 0.100 * i ), 0.800, 0.60, true, "Ent: nil" .. "\nSpeed: nil" .. "\nRay type: nil" .. "\nDir: nil" ) - end - end - - -- Ray line drawing - local veh = GetVehiclePedIsIn( PlayerPedId(), false ) - - for k, v in pairs( RADAR.rayTraces ) do - local startP = GetOffsetFromEntityInWorldCoords( veh, v.startVec.x, 0.0, 0.0 ) - local endP = GetOffsetFromEntityInWorldCoords( veh, v.endVec.x, v.endVec.y, 0.0 ) - - UTIL:DrawDebugLine( startP, endP ) - end - - Citizen.Wait( 0 ) - end -end ) ]] - --- Commands for debugging -RegisterCommand( "rdr", function( src, args, raw ) - if ( args[1] == "setlimit" ) then - RADAR:SetFastLimit( tonumber( args[2] ) ) - elseif ( args[1] == "setmode" ) then - if ( args[2] == "front" or args[2] == "rear" ) then - RADAR:SetAntennaMode( args[2], tonumber( args[3] ) ) - end - end -end, false ) \ No newline at end of file +end ) \ No newline at end of file