--[[--------------------------------------------------------------------------------------- Wraith ARS 2X Created by WolfKnight For discussions, information on future updates, and more, join my Discord: https://discord.gg/fD4e6WD MIT License Copyright (c) 2020-2021 WolfKnight Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ---------------------------------------------------------------------------------------]]-- --[[---------------------------------------------------------------------------------- Sync variables ----------------------------------------------------------------------------------]]-- SYNC = {} --[[---------------------------------------------------------------------------------- Sync functions ----------------------------------------------------------------------------------]]-- -- Used to get the other ped (driver/passenger) in a vehicle and calls the given callback. This function will only work -- if the player can control the radar, it also ensures that the other ped (if found) exists and is a player. The other -- player's server ID is passed to the given callback as an argument. function SYNC:SyncData( cb ) if ( PLY:CanControlRadar() ) then local otherPly = PLY:GetOtherPedServerId() if ( otherPly ~= nil ) then cb( otherPly ) end end end -- Sends the radar's power state to the other player (driver/passenger) function SYNC:SendPowerState( state ) self:SyncData( function( ply ) TriggerServerEvent( "wk_wars2x_sync:sendPowerState", ply, state ) end ) end -- Sends the power state for the given antenna to the other player (driver/passenger) function SYNC:SendAntennaPowerState( state, ant ) self:SyncData( function( ply ) TriggerServerEvent( "wk_wars2x_sync:sendAntennaPowerState", ply, state, ant ) end ) end -- Sends the mode for the given antenna to the other player (driver/passenger) function SYNC:SendAntennaMode( ant, mode ) self:SyncData( function( ply ) TriggerServerEvent( "wk_wars2x_sync:sendAntennaMode", ply, ant, mode ) end ) end -- Sends a lock/unlock state, as well as the current player's displayed data to the other player (driver/passenger) function SYNC:LockAntennaSpeed( ant, data ) self:SyncData( function( ply ) TriggerServerEvent( "wk_wars2x_sync:sendLockAntennaSpeed", ply, ant, data ) end ) end -- Requests radar data from the driver if the player has just entered a valid vehicle as a front seat passenger function SYNC:SyncDataOnEnter() -- Make sure passenger view is allowed, also, using PLY:IsPassenger() already checks that the player's -- vehicle meets the requirements of what the radar requires. This way we don't have to do additional -- checks manually. if ( RADAR:IsPassengerViewAllowed() ) then if ( PLY:IsPassenger() ) then -- UTIL:Notify( "Triggering server event to get radar data" ) local driver = PLY:GetOtherPedServerId() TriggerServerEvent( "wk_wars2x_sync:requestRadarData", driver ) elseif ( PLY:IsDriver() ) then -- UTIL:Notify( "Restoring local radar data" ) if ( RADAR:IsThereBackupData() ) then -- Restore the local data RADAR:RestoreFromBackup() end end end end --[[---------------------------------------------------------------------------------- Sync client events ----------------------------------------------------------------------------------]]-- -- Event for receiving the radar powet state RegisterNetEvent( "wk_wars2x_sync:receivePowerState" ) AddEventHandler( "wk_wars2x_sync:receivePowerState", function( state ) -- Set the radar's power RADAR:SetPowerState( state, false ) end ) -- Event for receiving a power state for the given antenna RegisterNetEvent( "wk_wars2x_sync:receiveAntennaPowerState" ) AddEventHandler( "wk_wars2x_sync:receiveAntennaPowerState", function( state, antenna ) -- Get the current local antenna power state local power = RADAR:IsAntennaTransmitting( antenna ) -- If the local power state is not the same as the given state, toggle the antenna's power if ( power ~= state ) then RADAR:ToggleAntenna( antenna ) end end ) -- Event for receiving a mode for the given antenna RegisterNetEvent( "wk_wars2x_sync:receiveAntennaMode" ) AddEventHandler( "wk_wars2x_sync:receiveAntennaMode", function( antenna, mode ) RADAR:SetAntennaMode( antenna, mode ) end ) -- Event for receiving a lock state and speed data for the given antenna RegisterNetEvent( "wk_wars2x_sync:receiveLockAntennaSpeed" ) AddEventHandler( "wk_wars2x_sync:receiveLockAntennaSpeed", function( antenna, data ) RADAR:LockAntennaSpeed( antenna, data ) end ) RegisterNetEvent( "wk_wars2x_sync:getRadarDataFromDriver" ) AddEventHandler( "wk_wars2x_sync:getRadarDataFromDriver", function( playerFor ) -- print( "Radar table has been requested by " .. tostring( GetPlayerName( playerFor ) ) ) local data = RADAR:GetRadarDataForSync() -- print( "Got table (type: " .. type( data ) .. ")" ) TriggerServerEvent( "wk_wars2x_sync:sendRadarDataForPassenger", playerFor, data ) end ) RegisterNetEvent( "wk_wars2x_sync:receiveRadarData" ) AddEventHandler( "wk_wars2x_sync:receiveRadarData", function( data ) RADAR:LoadDataFromDriver( data ) end )