--[[----------------------------------------------------------------------- Wraith ARS 2X Created by WolfKnight -----------------------------------------------------------------------]]-- UTIL = {} function UTIL:Round( num, numDecimalPlaces ) -- return tonumber( string.format( "%.0f", num ) ) return tonumber( string.format( "%." .. ( numDecimalPlaces or 0 ) .. "f", num ) ) end function UTIL:FormatSpeed( speed ) if ( speed < 0 or speed > 999 ) then return "Err" end local text = tostring( speed ) local pipes = "" for i = 1, 3 - string.len( text ) do pipes = pipes .. "¦" end return pipes .. text end function UTIL:Clamp( val, min, max ) if ( val < min ) then return min elseif ( val > max ) then return max end return val end function UTIL:IsTableEmpty( t ) local c = 0 for _ in pairs( t ) do c = c + 1 end return c == 0 end -- Credit to Deltanic for this function function UTIL:Values( xs ) local i = 0 return function() i = i + 1 return xs[i] end end function UTIL:GetVehicleInDirection( entFrom, coordFrom, coordTo ) local rayHandle = StartShapeTestCapsule( coordFrom.x, coordFrom.y, coordFrom.z, coordTo.x, coordTo.y, coordTo.z, 20.0, 10, entFrom, 7 ) local _, hitEntity, endCoords, surfaceNormal, vehicle = GetShapeTestResult( rayHandle ) return vehicle end function UTIL:GetEntityRelativeDirection( myAng, tarAng ) local angleDiff = math.abs( ( myAng - tarAng + 180 ) % 360 - 180 ) if ( angleDiff < 45 ) then return 1 elseif ( angleDiff > 135 ) then return 2 end return 0 end function UTIL:Notify( text ) SetNotificationTextEntry( "STRING" ) AddTextComponentSubstringPlayerName( text ) DrawNotification( false, true ) end function UTIL:DrawDebugText( x, y, scale, centre, text ) SetTextFont( 4 ) SetTextProportional( 0 ) SetTextScale( scale, scale ) SetTextColour( 255, 255, 255, 255 ) SetTextDropShadow( 0, 0, 0, 0, 255 ) SetTextEdge( 2, 0, 0, 0, 255 ) SetTextCentre( centre ) SetTextDropShadow() SetTextOutline() SetTextEntry( "STRING" ) AddTextComponentString( text ) DrawText( x, y ) end function UTIL:DrawDebugSphere( x, y, z, r, col ) if ( RADAR.config.debug_mode ) then local col = col or { 255, 255, 255, 255 } DrawMarker( 28, x, y, z, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, r, r, r, col[1], col[2], col[3], col[4], false, true, 2, false, false, false, false ) end end function UTIL:DrawDebugLine( startP, endP, col ) if ( RADAR.config.debug_mode ) then local col = col or { 255, 255, 255, 255 } DrawLine( startP, endP, col[1], col[2], col[3], col[4] ) end end function UTIL:DebugPrint( text ) if ( RADAR.config.debug_mode ) then print( text ) end end --[[The MIT License (MIT) Copyright (c) 2017 IllidanS4 Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. The below code can be found at: https://gist.github.com/IllidanS4/9865ed17f60576425369fc1da70259b2 ]] local entityEnumerator = { __gc = function(enum) if enum.destructor and enum.handle then enum.destructor(enum.handle) end enum.destructor = nil enum.handle = nil end } local function EnumerateEntities(initFunc, moveFunc, disposeFunc) return coroutine.wrap(function() local iter, id = initFunc() if not id or id == 0 then disposeFunc(iter) return end local enum = {handle = iter, destructor = disposeFunc} setmetatable(enum, entityEnumerator) local next = true repeat coroutine.yield(id) next, id = moveFunc(iter) until not next enum.destructor, enum.handle = nil, nil disposeFunc(iter) end) end function UTIL:EnumerateVehicles() return EnumerateEntities(FindFirstVehicle, FindNextVehicle, EndFindVehicle) end