Process: - Run the custom ray trace function to check bounding boxes - Collect all of the hit vehicles in a table (RADAR.vars.capturedVehicles) - Priority goes to the vehicle which fits the set direction mode (fwd/bwd) and the set radar mode (fastest/biggest) - Loop through the vehicle table and grab the one that fits the above mentioned modes - Display the chosen vehicle's speed in the radar Checks: - Vehicle must be moving faster than 1.0 (units) - Vehicle is not the player's vehicle - Vehicle is a car, motorcycle, or a quadbike Possible TODO: - Create a system that stores bounding box data of models in a table so that the system doesn't have to create new data for models that have been previously caught by the radar Development notes: - Set the radiusSqr to be based on vehicle class