Commit Graph

  • 941e88c79e Added logo Dan 2019-11-16 21:44:38 +00:00
  • 28a65367e5 Fixed clip-path bug again Dan 2019-11-16 14:46:57 +00:00
  • 1ee1b8a944 Fixed clip-path sub-pixel bug Dan 2019-11-15 22:57:58 +00:00
  • 06bba92f0e Fixed number position, reduced speed zone border Dan 2019-11-15 21:00:43 +00:00
  • 4b130ff1d5 Finished first ui version Dan 2019-11-15 20:27:04 +00:00
  • 28f426e76f New font, updated arrows, added labels Dan 2019-11-15 16:25:36 +00:00
  • 8120ffa97e UI updates, added trapezoid sides and started arrows Dan 2019-11-14 21:29:11 +00:00
  • 720831d2fe Restarted UI Dan 2019-11-14 10:21:08 +00:00
  • 3bb27e0697 Update UI Dan 2019-11-13 17:16:23 +00:00
  • 085fadb633 Updated UI, added custom font Dan 2019-11-13 11:07:35 +00:00
  • f0c6bf3add Created the mode display Dan 2019-11-13 09:28:03 +00:00
  • d37d70546f Started work on UI Dan 2019-11-13 08:48:03 +00:00
  • f274f61b45 Re-added filtering duplicates, now keeps a duplicate if the rayType is different Dan 2019-11-11 18:37:47 +00:00
  • 883382ce76 Update cl_radar.lua Dan 2019-11-11 18:27:40 +00:00
  • 5c100f3774 Vehicle data is now split based on antenna mode, optimised some functions Dan 2019-11-11 16:51:01 +00:00
  • d633b09104 Restructured cl_radar.lua to be more readable Dan 2019-11-11 12:34:28 +00:00
  • 1f587ca4f3 Update cl_radar.lua Dan 2019-11-11 10:50:06 +00:00
  • a5a611cda1 Removed beep because it gets annoying Dan 2019-11-11 09:53:29 +00:00
  • 9dbb5acd93 Added a beep sound when vehicles are caught in the fast box Dan 2019-11-10 21:47:18 +00:00
  • 2425f2cefa Update cl_radar.lua Dan 2019-11-10 20:30:02 +00:00
  • 8cdd2d2f40 Added temporary UI Dan 2019-11-10 19:08:09 +00:00
  • 89c4c53757 Active vehicles caught by the radar can now be obtained! Dan 2019-11-10 18:24:38 +00:00
  • e4e00557e6 Improved method for getting vehicles for display Dan 2019-11-10 17:28:21 +00:00
  • 13b013160c Added fastLimit var and setter/getter, removed test code Dan 2019-11-10 16:39:02 +00:00
  • 1e63bb6794 Now able to get the relevant vehicles for display Dan 2019-11-10 16:28:05 +00:00
  • e38f9f0123 Added a way for the opp radar mode to work, vehicle data now has the 'rayType' variable Dan 2019-11-10 13:10:23 +00:00
  • bdf204cdbf Fixed GetFastestFrontAndRear() Dan 2019-11-10 12:22:04 +00:00
  • 83f2a5995b Started work on getting vehicles for the display Dan 2019-11-09 22:14:42 +00:00
  • c639167e78 Fixed antenna setters Dan 2019-11-09 21:31:10 +00:00
  • fc1bb31ac2 Added radar variable setters, more comments Dan 2019-11-09 20:27:03 +00:00
  • dda30b6ed6 Changed the way debugging hits works Dan 2019-11-09 18:20:22 +00:00
  • 722b3742a2 Set up variables for antennas Dan 2019-11-08 16:48:01 +00:00
  • f17d37cb70 Added UTIL:DebugPrint, removed redundant code Dan 2019-11-08 16:30:06 +00:00
  • 2197056be5 Added create thread back in Dan 2019-11-08 16:07:38 +00:00
  • 635c7a7467 Updated the marker for the current caught entity Dan 2019-11-07 21:44:06 +00:00
  • 1dd7f4047c Updated resource wait time and changed sorting function value Dan 2019-11-07 21:27:23 +00:00
  • d1159e8c2c Updated some of the sort modes to be a bit more accurate Dan 2019-11-07 20:31:17 +00:00
  • 758940dc41 Updated sphere sizing wrappers, added new mode Dan 2019-11-07 20:16:49 +00:00
  • 4241e12cce Added sort mode wrappers Dan 2019-11-07 19:47:36 +00:00
  • 14e8ef06dd Removed ray vectors, updated speed convert, removed thread creation for ray traces Dan 2019-11-07 19:39:31 +00:00
  • 294c82cc73 Fixed misspellings. ScottUK 2019-11-07 19:31:59 +00:00
  • c85098a207 Init Dan 2019-11-07 18:44:24 +00:00
  • 24ede1917f Initial commit Dan 2019-11-07 18:42:23 +00:00