Dan
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bdf204cdbf
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Fixed GetFastestFrontAndRear()
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2019-11-10 12:22:04 +00:00 |
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Dan
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83f2a5995b
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Started work on getting vehicles for the display
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2019-11-09 22:14:42 +00:00 |
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Dan
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c639167e78
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Fixed antenna setters
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2019-11-09 21:31:10 +00:00 |
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Dan
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fc1bb31ac2
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Added radar variable setters, more comments
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2019-11-09 20:27:03 +00:00 |
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Dan
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dda30b6ed6
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Changed the way debugging hits works
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2019-11-09 18:20:22 +00:00 |
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Dan
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722b3742a2
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Set up variables for antennas
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2019-11-08 16:48:01 +00:00 |
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Dan
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f17d37cb70
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Added UTIL:DebugPrint, removed redundant code
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2019-11-08 16:30:06 +00:00 |
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Dan
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2197056be5
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Added create thread back in
Works better now as the system doesn't run every frame like it used to
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2019-11-08 16:07:38 +00:00 |
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Dan
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635c7a7467
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Updated the marker for the current caught entity
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2019-11-07 21:44:06 +00:00 |
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Dan
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1dd7f4047c
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Updated resource wait time and changed sorting function value
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2019-11-07 21:27:23 +00:00 |
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Dan
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d1159e8c2c
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Updated some of the sort modes to be a bit more accurate
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2019-11-07 20:31:17 +00:00 |
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Dan
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758940dc41
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Updated sphere sizing wrappers, added new mode
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2019-11-07 20:16:49 +00:00 |
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Dan
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4241e12cce
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Added sort mode wrappers
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2019-11-07 19:47:36 +00:00 |
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Dan
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14e8ef06dd
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Removed ray vectors, updated speed convert, removed thread creation for ray traces
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2019-11-07 19:39:31 +00:00 |
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ScottUK
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294c82cc73
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Fixed misspellings.
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2019-11-07 19:31:59 +00:00 |
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Dan
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c85098a207
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Init
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2019-11-07 18:44:24 +00:00 |
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Dan
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24ede1917f
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Initial commit
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2019-11-07 18:42:23 +00:00 |
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