Commit Graph

291 Commits

Author SHA1 Message Date
Dan
1ee1b8a944 Fixed clip-path sub-pixel bug 2019-11-15 22:57:58 +00:00
Dan
06bba92f0e Fixed number position, reduced speed zone border 2019-11-15 21:00:43 +00:00
Dan
4b130ff1d5 Finished first ui version 2019-11-15 20:27:04 +00:00
Dan
28f426e76f New font, updated arrows, added labels 2019-11-15 16:25:36 +00:00
Dan
8120ffa97e UI updates, added trapezoid sides and started arrows 2019-11-14 21:29:11 +00:00
Dan
720831d2fe Restarted UI 2019-11-14 10:21:08 +00:00
Dan
3bb27e0697 Update UI 2019-11-13 17:16:23 +00:00
Dan
085fadb633 Updated UI, added custom font
Font link: https://fontlibrary.org/en/font/segment7
2019-11-13 11:07:35 +00:00
Dan
f0c6bf3add Created the mode display 2019-11-13 09:28:03 +00:00
Dan
d37d70546f Started work on UI 2019-11-13 08:48:03 +00:00
Dan
f274f61b45 Re-added filtering duplicates, now keeps a duplicate if the rayType is different 2019-11-11 18:37:47 +00:00
Dan
883382ce76 Update cl_radar.lua 2019-11-11 18:27:40 +00:00
Dan
5c100f3774 Vehicle data is now split based on antenna mode, optimised some functions 2019-11-11 16:51:01 +00:00
Dan
d633b09104 Restructured cl_radar.lua to be more readable 2019-11-11 12:34:28 +00:00
Dan
1f587ca4f3 Update cl_radar.lua 2019-11-11 10:50:06 +00:00
Dan
a5a611cda1 Removed beep because it gets annoying 2019-11-11 09:53:29 +00:00
Dan
9dbb5acd93 Added a beep sound when vehicles are caught in the fast box 2019-11-10 21:47:18 +00:00
Dan
2425f2cefa Update cl_radar.lua 2019-11-10 20:30:02 +00:00
Dan
8cdd2d2f40 Added temporary UI 2019-11-10 19:08:09 +00:00
Dan
89c4c53757 Active vehicles caught by the radar can now be obtained! 2019-11-10 18:24:38 +00:00
Dan
e4e00557e6 Improved method for getting vehicles for display 2019-11-10 17:28:21 +00:00
Dan
13b013160c Added fastLimit var and setter/getter, removed test code 2019-11-10 16:39:02 +00:00
Dan
1e63bb6794 Now able to get the relevant vehicles for display
Also added debug keybinds to toggle antennas, 'Num 7' and 'Num 8'
2019-11-10 16:28:05 +00:00
Dan
e38f9f0123 Added a way for the opp radar mode to work, vehicle data now has the 'rayType' variable 2019-11-10 13:10:23 +00:00
Dan
bdf204cdbf Fixed GetFastestFrontAndRear() 2019-11-10 12:22:04 +00:00
Dan
83f2a5995b Started work on getting vehicles for the display 2019-11-09 22:14:42 +00:00
Dan
c639167e78 Fixed antenna setters 2019-11-09 21:31:10 +00:00
Dan
fc1bb31ac2 Added radar variable setters, more comments 2019-11-09 20:27:03 +00:00
Dan
dda30b6ed6 Changed the way debugging hits works 2019-11-09 18:20:22 +00:00
Dan
722b3742a2 Set up variables for antennas 2019-11-08 16:48:01 +00:00
Dan
f17d37cb70 Added UTIL:DebugPrint, removed redundant code 2019-11-08 16:30:06 +00:00
Dan
2197056be5 Added create thread back in
Works better now as the system doesn't run every frame like it used to
2019-11-08 16:07:38 +00:00
Dan
635c7a7467 Updated the marker for the current caught entity 2019-11-07 21:44:06 +00:00
Dan
1dd7f4047c Updated resource wait time and changed sorting function value 2019-11-07 21:27:23 +00:00
Dan
d1159e8c2c Updated some of the sort modes to be a bit more accurate 2019-11-07 20:31:17 +00:00
Dan
758940dc41 Updated sphere sizing wrappers, added new mode 2019-11-07 20:16:49 +00:00
Dan
4241e12cce Added sort mode wrappers 2019-11-07 19:47:36 +00:00
Dan
14e8ef06dd Removed ray vectors, updated speed convert, removed thread creation for ray traces 2019-11-07 19:39:31 +00:00
ScottUK
294c82cc73 Fixed misspellings. 2019-11-07 19:31:59 +00:00
Dan
c85098a207 Init 2019-11-07 18:44:24 +00:00
Dan
24ede1917f Initial commit 2019-11-07 18:42:23 +00:00