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https://github.com/Michatec/wk_wars2x.git
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refactor: move player data to own file
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83
cl_player.lua
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83
cl_player.lua
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@@ -0,0 +1,83 @@
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--[[---------------------------------------------------------------------------------------
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Wraith ARS 2X
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Created by WolfKnight
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For discussions, information on future updates, and more, join
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my Discord: https://discord.gg/fD4e6WD
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MIT License
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Copyright (c) 2020-2021 WolfKnight
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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---------------------------------------------------------------------------------------]]--
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--[[----------------------------------------------------------------------------------
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Player info variables
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----------------------------------------------------------------------------------]]--
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PLY =
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{
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ped = PlayerPedId(),
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veh = nil,
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inDriverSeat = false,
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inPassengerSeat = false,
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vehClassValid = false
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}
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function PLY:VehicleStateValid()
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return DoesEntityExist( self.veh ) and self.veh > 0 and self.vehClassValid
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end
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-- Used to check if the player is in a position where the radar should be allowed operation
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function PLY:IsDriver()
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return self:VehicleStateValid() and self.inDriverSeat
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end
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-- Returns if the player is in the front passenger seat of an emergency vehicle
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function PLY:IsPassenger()
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return self:VehicleStateValid() and self.inPassengerSeat
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end
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-- Returns if the player can view the radar, ensures their vehicle state is valid and that they are a driver or
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-- a passenger (where valid)
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function PLY:CanViewRadar()
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return self:IsDriver() or ( self:IsPassenger() and RADAR:IsPassengerViewAllowed() )
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end
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-- Returns if the player is allowed to control the radar from the passenger seat
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function PLY:CanControlRadar()
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return self:IsDriver() or ( self:IsPassenger() and RADAR:IsPassengerControlAllowed() )
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end
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-- The main purpose of this thread is to update the information about the local player, including their
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-- ped id, the vehicle id (if they're in one), whether they're in a driver seat, and if the vehicle's class
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-- is valid or not
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Citizen.CreateThread( function()
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while ( true ) do
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PLY.ped = PlayerPedId()
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PLY.veh = GetVehiclePedIsIn( PLY.ped, false )
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PLY.inDriverSeat = GetPedInVehicleSeat( PLY.veh, -1 ) == PLY.ped
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PLY.inPassengerSeat = GetPedInVehicleSeat( PLY.veh, 0 ) == PLY.ped
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PLY.vehClassValid = GetVehicleClass( PLY.veh ) == 18
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Citizen.Wait( 500 )
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end
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end )
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53
cl_radar.lua
53
cl_radar.lua
@@ -156,59 +156,6 @@ AddEventHandler( "onResourceStart", function( resourceName )
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end )
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--[[----------------------------------------------------------------------------------
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Player info variables
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----------------------------------------------------------------------------------]]--
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PLY =
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{
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ped = PlayerPedId(),
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veh = nil,
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inDriverSeat = false,
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inPassengerSeat = false,
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vehClassValid = false
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}
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function PLY:VehicleStateValid()
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return DoesEntityExist( self.veh ) and self.veh > 0 and self.vehClassValid
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end
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-- Used to check if the player is in a position where the radar should be allowed operation
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function PLY:IsDriver()
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return self:VehicleStateValid() and self.inDriverSeat
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end
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-- Returns if the player is in the front passenger seat of an emergency vehicle
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function PLY:IsPassenger()
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return self:VehicleStateValid() and self.inPassengerSeat
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end
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-- Returns if the player can view the radar, ensures their vehicle state is valid and that they are a driver or
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-- a passenger (where valid)
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function PLY:CanViewRadar()
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return self:IsDriver() or ( self:IsPassenger() and RADAR:IsPassengerViewAllowed() )
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end
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-- Returns if the player is allowed to control the radar from the passenger seat
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function PLY:CanControlRadar()
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return self:IsDriver() or ( self:IsPassenger() and RADAR:IsPassengerControlAllowed() )
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end
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-- The main purpose of this thread is to update the information about the local player, including their
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-- ped id, the vehicle id (if they're in one), whether they're in a driver seat, and if the vehicle's class
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-- is valid or not
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Citizen.CreateThread( function()
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while ( true ) do
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PLY.ped = PlayerPedId()
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PLY.veh = GetVehiclePedIsIn( PLY.ped, false )
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PLY.inDriverSeat = GetPedInVehicleSeat( PLY.veh, -1 ) == PLY.ped
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PLY.inPassengerSeat = GetPedInVehicleSeat( PLY.veh, 0 ) == PLY.ped
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PLY.vehClassValid = GetVehicleClass( PLY.veh ) == 18
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Citizen.Wait( 500 )
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end
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end )
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--[[----------------------------------------------------------------------------------
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Radar variables
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@@ -66,6 +66,7 @@ server_export "TogglePlateLock"
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client_script "config.lua"
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client_script "cl_utils.lua"
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client_script "cl_sync.lua"
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client_script "cl_player.lua"
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client_script "cl_radar.lua"
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client_script "cl_plate_reader.lua"
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