From ff3ee6dfe57d96139ca94d8ed52ad0e727b447f9 Mon Sep 17 00:00:00 2001 From: Dan Date: Wed, 17 Mar 2021 17:07:21 +0000 Subject: [PATCH] fix: audio not playing on speed lock This was caused because I used the RADAR:IsMenuOpen() function to control if audio should be played. This is so if one player is in the operator menu, and the other locks a speed, the audio is not played for the player in the operator menu. The variable 'isMenuOpen' just needed inverting. --- cl_radar.lua | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cl_radar.lua b/cl_radar.lua index a3d3e0f..e7cfab8 100644 --- a/cl_radar.lua +++ b/cl_radar.lua @@ -1261,7 +1261,7 @@ function RADAR:LockAntennaSpeed( ant, override, lockRegardless ) end -- Lock in the speed data for the antenna - self:SetAntennaSpeedLock( ant, data[1], data[2], data[3], isMenuOpen ) + self:SetAntennaSpeedLock( ant, data[1], data[2], data[3], not isMenuOpen ) else self:ResetAntennaSpeedLock( ant ) end