mirror of
https://github.com/Michatec/wk_wars2x.git
synced 2026-04-01 00:16:27 +02:00
Button click events set, antenna mode set working
This commit is contained in:
100
cl_radar.lua
100
cl_radar.lua
@@ -58,7 +58,7 @@ RADAR.vars =
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-- Variables for the front antenna
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[ "front" ] = {
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xmit = false, -- Whether the antenna is on or off
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mode = 1, -- Current antenna mode, 1 = same, 2 = opp, 3 = same and opp
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mode = 0, -- Current antenna mode, 0 = none, 1 = same, 2 = opp, 3 = same and opp
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speed = 0, -- Speed of the vehicle caught by the front antenna
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dir = nil, -- Direction the caught vehicle is going, 0 = towards, 1 = away
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fastMode = 1, -- Current fast mode, 1 = polling, 2 = lock on at first fast vehicle
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@@ -69,7 +69,7 @@ RADAR.vars =
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[ "rear" ] = {
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xmit = false, -- Whether the antenna is on or off
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mode = 1, -- Current antenna mode, 1 = same, 2 = opp, 3 = same and opp
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mode = 0, -- Current antenna mode, 0 = none, 1 = same, 2 = opp, 3 = same and opp
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speed = 0, -- Speed of the vehicle caught by the front antenna
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dir = nil, -- Direction the caught vehicle is going, 0 = towards, 1 = away
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fastMode = 1, -- Current fast mode, 1 = polling, 2 = lock on at first fast vehicle
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@@ -367,7 +367,9 @@ end
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Radar antenna functions
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------------------------------------------------------------------------]]--
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function RADAR:ToggleAntenna( ant )
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self.vars.antennas[ant].xmit = not self.vars.antennas[ant].xmit
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if ( self:IsPowerOn() ) then
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self.vars.antennas[ant].xmit = not self.vars.antennas[ant].xmit
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end
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end
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function RADAR:IsAntennaTransmitting( ant )
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@@ -441,36 +443,6 @@ function RADAR:SetAntennaFastLock( ant, state )
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end
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--[[------------------------------------------------------------------------
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Radar sort mode functions
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------------------------------------------------------------------------]]--
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--[[ function RADAR:GetSortModeText()
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return self.sorting[self.vars.sortMode].name
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end
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function RADAR:GetSortModeFunc()
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return self.sorting[self.vars.sortMode].func
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end
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function RADAR:IsSortModeFastest()
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if ( self.vars.sortMode == 2 ) then
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return true
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end
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return false
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end
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function RADAR:ToggleSortMode()
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if ( self.vars.sortMode < #self.sorting ) then
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self.vars.sortMode = self.vars.sortMode + 1
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else
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self.vars.sortMode = 1
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end
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UTIL:Notify( "Radar mode set to " .. self:GetSortModeText() )
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end ]]
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--[[------------------------------------------------------------------------
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Radar captured vehicle functions
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------------------------------------------------------------------------]]--
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@@ -491,7 +463,7 @@ function RADAR:InsertCapturedVehicleData( t, rt )
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end
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end
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function RADAR:RemoveDuplicateCapturedVehicles()
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--[[ function RADAR:RemoveDuplicateCapturedVehicles()
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for k, vehTable in pairs( self.capturedVehicles ) do
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local veh = vehTable.veh
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local rt = vehTable.rayType
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@@ -500,7 +472,7 @@ function RADAR:RemoveDuplicateCapturedVehicles()
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if ( v.veh == veh and k ~= b and rt == v.rayType ) then table.remove( self.capturedVehicles, b ) end
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end
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end
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end
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end ]]
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--[[------------------------------------------------------------------------
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@@ -651,11 +623,6 @@ function RADAR:RunControlManager()
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SetNuiFocus( true, true )
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end
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-- 'X' key, change the sort mode
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--[[ if ( IsDisabledControlJustPressed( 1, 105 ) ) then
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self:ToggleSortMode()
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end ]]
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if ( IsDisabledControlJustPressed( 1, 117 ) ) then
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self:TogglePower()
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UTIL:Notify( "Radar power toggled." )
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@@ -683,10 +650,14 @@ end
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--[[------------------------------------------------------------------------
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NUI callback
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------------------------------------------------------------------------]]--
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RegisterNUICallback( "remote", function( data, cb )
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if ( data == "close" ) then
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SetNuiFocus( false, false )
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end
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RegisterNUICallback( "closeRemote", function( data )
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SetNuiFocus( false, false )
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end )
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RegisterNUICallback( "setAntennaMode", function( data )
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RADAR:SetAntennaMode( data.value, tostring( data.mode ) )
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print( "Set antenna: " .. data.value .. " to mode " .. tostring( data.mode ) )
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end )
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@@ -701,11 +672,11 @@ function RADAR:Main()
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local plyVeh = GetVehiclePedIsIn( ped, false )
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-- Check to make sure the player is in the driver's seat, and also that the vehicle has a class of VC_EMERGENCY (18)
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if ( DoesEntityExist( plyVeh ) and GetPedInVehicleSeat( plyVeh, -1 ) == ped and GetVehicleClass( plyVeh ) == 18 and ( self:IsPowerOn() and self:IsEitherAntennaOn() ) ) then
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if ( DoesEntityExist( plyVeh ) and GetPedInVehicleSeat( plyVeh, -1 ) == ped and GetVehicleClass( plyVeh ) == 18 and self:IsPowerOn() ) then
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local plyVehPos = GetEntityCoords( plyVeh )
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-- First stage of the radar - get all of the vehicles hit by the radar
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if ( self:GetRadarStage() == 0 ) then
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if ( self:GetRadarStage() == 0 --[[ and self:IsEitherAntennaOn() ]] ) then
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if ( self:GetRayTraceState() == 0 ) then
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local vehs = self:GetVehiclePool()
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@@ -717,41 +688,14 @@ function RADAR:Main()
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end
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elseif ( self:GetRadarStage() == 1 ) then
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-- self:RemoveDuplicateCapturedVehicles()
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-- Only grab data to send if there have actually been vehicles captured by the radar
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if ( not UTIL:IsTableEmpty( self:GetCapturedVehicles() ) ) then
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local vehsForDisplay = self:GetVehiclesForAntenna()
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self:SetActiveVehicles( vehsForDisplay )
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if ( vehsForDisplay[1] ~= nil ) then
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local test = UTIL:FormatSpeed( UTIL:Round( self:GetVehSpeedFormatted( vehsForDisplay[1].speed ), 0 ) )
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SendNUIMessage( { test1 = test } )
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elseif ( vehsForDisplay[1] == nil ) then
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SendNUIMessage( { test1 = -1 } )
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end
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if ( vehsForDisplay[2] ~= nil ) then
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local test = UTIL:FormatSpeed( UTIL:Round( self:GetVehSpeedFormatted( vehsForDisplay[2].speed ), 0 ) )
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SendNUIMessage( { test2 = test } )
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elseif ( vehsForDisplay[2] == nil ) then
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SendNUIMessage( { test2 = -1 } )
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end
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if ( vehsForDisplay[3] ~= nil ) then
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local test = UTIL:FormatSpeed( UTIL:Round( self:GetVehSpeedFormatted( vehsForDisplay[3].speed ), 0 ) )
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SendNUIMessage( { test3 = test } )
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elseif ( vehsForDisplay[3] == nil ) then
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SendNUIMessage( { test3 = -1 } )
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end
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if ( vehsForDisplay[4] ~= nil ) then
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local test = UTIL:FormatSpeed( UTIL:Round( self:GetVehSpeedFormatted( vehsForDisplay[4].speed ), 0 ) )
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SendNUIMessage( { test4 = test } )
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elseif ( vehsForDisplay[4] == nil ) then
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SendNUIMessage( { test4 = -1 } )
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end
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-- self:SetActiveVehicles( vehsForDisplay ) -- not really any point in setting this
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else
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self:SetActiveVehicles( { nil, nil, nil, nil } )
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-- self:SetActiveVehicles( { nil, nil, nil, nil } )
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end
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self:ResetRadarStage()
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@@ -778,7 +722,7 @@ Citizen.CreateThread( function()
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while ( true ) do
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RADAR:Main()
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Citizen.Wait( 50 )
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Citizen.Wait( 100 )
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end
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end )
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