Fixed a bug that caused the fast speeds to not be accurate

This commit is contained in:
Dan
2020-03-14 22:56:41 +00:00
parent 151cb20983
commit f30115d0ac
2 changed files with 2 additions and 2 deletions

View File

@@ -1381,7 +1381,7 @@ function RADAR:GetVehiclesForAntenna()
for k, v in pairs( vehs[ant] ) do for k, v in pairs( vehs[ant] ) do
-- When we grab a vehicle for the fastest section, as it is like how the real system works, there are a few -- When we grab a vehicle for the fastest section, as it is like how the real system works, there are a few
-- additional checks that have to be made -- additional checks that have to be made
if ( self:CheckVehicleDataFitsMode( ant, v.rayType ) and v.veh ~= temp.veh and v.size < temp.size and v.speed + 1.0 > temp.speed ) then if ( self:CheckVehicleDataFitsMode( ant, v.rayType ) and v.veh ~= temp.veh and v.size < temp.size and v.speed > temp.speed + 1.0 ) then
-- Set the result for the current antenna -- Set the result for the current antenna
results[ant][2] = v results[ant][2] = v
break break

View File

@@ -38,7 +38,7 @@ game "gta5"
name "Wraith ARS 2X" name "Wraith ARS 2X"
description "Police radar and plate reader system for FiveM" description "Police radar and plate reader system for FiveM"
author "WolfKnight" author "WolfKnight"
version "1.1.0" version "1.1.1"
-- Include the files -- Include the files
files { files {