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Fixed a bug that caused the fast speeds to not be accurate
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@@ -1381,7 +1381,7 @@ function RADAR:GetVehiclesForAntenna()
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for k, v in pairs( vehs[ant] ) do
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for k, v in pairs( vehs[ant] ) do
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-- When we grab a vehicle for the fastest section, as it is like how the real system works, there are a few
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-- When we grab a vehicle for the fastest section, as it is like how the real system works, there are a few
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-- additional checks that have to be made
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-- additional checks that have to be made
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if ( self:CheckVehicleDataFitsMode( ant, v.rayType ) and v.veh ~= temp.veh and v.size < temp.size and v.speed + 1.0 > temp.speed ) then
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if ( self:CheckVehicleDataFitsMode( ant, v.rayType ) and v.veh ~= temp.veh and v.size < temp.size and v.speed > temp.speed + 1.0 ) then
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-- Set the result for the current antenna
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-- Set the result for the current antenna
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results[ant][2] = v
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results[ant][2] = v
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break
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break
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@@ -38,7 +38,7 @@ game "gta5"
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name "Wraith ARS 2X"
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name "Wraith ARS 2X"
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description "Police radar and plate reader system for FiveM"
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description "Police radar and plate reader system for FiveM"
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author "WolfKnight"
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author "WolfKnight"
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version "1.1.0"
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version "1.1.1"
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-- Include the files
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-- Include the files
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files {
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files {
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