mirror of
https://github.com/Michatec/wk_wars2x.git
synced 2026-04-01 08:26:27 +02:00
Removed debug prints from lua file, updated frame.png to look more real and 3d
This commit is contained in:
34
cl_radar.lua
34
cl_radar.lua
@@ -607,13 +607,13 @@ function RADAR:CreateRayThread( vehs, from, startX, endX, endY, rayType )
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self:InsertCapturedVehicleData( hitVehs, rayType )
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UTIL:DebugPrint( "Ray thread: increasing ray state from " .. tostring( self:GetRayTraceState() ) .. " to " .. tostring( self:GetRayTraceState() + 1 ) )
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-- UTIL:DebugPrint( "Ray thread: increasing ray state from " .. tostring( self:GetRayTraceState() ) .. " to " .. tostring( self:GetRayTraceState() + 1 ) )
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self:IncreaseRayTraceState()
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end )
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end
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function RADAR:CreateRayThreads( ownVeh, vehicles )
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UTIL:DebugPrint( "Creating ray threads." )
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-- UTIL:DebugPrint( "Creating ray threads." )
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for _, v in pairs( self.rayTraces ) do
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self:CreateRayThread( vehicles, ownVeh, v.startVec.x, v.endVec.x, v.endVec.y, v.rayType )
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@@ -662,47 +662,21 @@ function RADAR:Main()
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-- First stage of the radar - get all of the vehicles hit by the radar
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if ( self:GetRadarStage() == 0 ) then
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if ( self:GetRayTraceState() == 0 ) then
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UTIL:DebugPrint( "Radar stage at 0, starting ray trace." )
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local vehs = self:GetVehiclePool()
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UTIL:DebugPrint( "Resetting captured vehicles and ray trace state." )
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self:ResetCapturedVehicles()
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self:ResetRayTraceState()
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self:CreateRayThreads( plyVeh, vehs )
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UTIL:DebugPrint( "Reached end of stage 0." )
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UTIL:DebugPrint( "Stage = " .. tostring( self:GetRadarStage() ) .. "\tTrace state = " .. tostring( self:GetRayTraceState() ) )
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elseif ( self:GetRayTraceState() == self:GetNumOfRays() ) then
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UTIL:DebugPrint( "Ray traces finished, increasing radar stage." )
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self:IncreaseRadarStage()
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end
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elseif ( self:GetRadarStage() == 1 ) then
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UTIL:DebugPrint( "Radar stage now 1." )
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self:RemoveDuplicateCapturedVehicles()
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local caughtVehs = self:GetCapturedVehicles()
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if ( not UTIL:IsTableEmpty( caughtVehs ) ) then
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-- table.sort( caughtVehs, self:GetSortModeFunc() ) - sort data in func now
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UTIL:DebugPrint( "Printing table for sort mode " .. self:GetSortModeText() )
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for k, v in pairs( caughtVehs ) do
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UTIL:DebugPrint( tostring( k ) .. " - " .. tostring( v.veh ) .. " - " .. tostring( v.relPos ) .. " - " .. tostring( v.dist ) .. " - " .. tostring( v.speed ) .. " - " .. tostring( v.size ) .. " - " .. tostring( v.rayType ) )
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end
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local vehsForDisplay = self:GetVehiclesForAntenna()
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-- for k, v in pairs( vehsForDisplay ) do
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-- print( type( v ) )
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-- end
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print( "\nFront veh: " .. tostring( vehsForDisplay[1] ) )
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print( "Front fast veh: " .. tostring( vehsForDisplay[2] ) )
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print( "Rear veh: " .. tostring( vehsForDisplay[3] ) )
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print( "Rear fast veh: " .. tostring( vehsForDisplay[4] ) )
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print()
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self:SetActiveVehicles( vehsForDisplay )
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else
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self:SetActiveVehicles( { nil, nil, nil, nil } )
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@@ -749,7 +723,7 @@ end )
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local types = { "FRONT", "FRONT FAST", "REAR", "REAR FAST" }
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Citizen.CreateThread( function()
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--[[Citizen.CreateThread( function()
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while ( true ) do
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-- Caught veh debug printing
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local av = RADAR:GetActiveVehicles()
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@@ -789,7 +763,7 @@ Citizen.CreateThread( function()
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Citizen.Wait( 0 )
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end
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end )
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end )]]
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-- Commands for debugging
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RegisterCommand( "rdr", function( src, args, raw )
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BIN
nui/frame.png
BIN
nui/frame.png
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Before Width: | Height: | Size: 39 KiB After Width: | Height: | Size: 58 KiB |
BIN
nui/frame.psd
BIN
nui/frame.psd
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