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feat: sync will only work if the player can control the system
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10
cl_sync.lua
10
cl_sync.lua
@@ -37,12 +37,14 @@ SYNC = {}
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Sync functions
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----------------------------------------------------------------------------------]]--
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function SYNC:SyncData( cb )
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local otherPed = PLY:GetOtherPed()
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if ( PLY:CanControlRadar() ) then
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local otherPed = PLY:GetOtherPed()
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if ( otherPed ~= nil and otherPed ~= 0 and IsPedAPlayer( otherPed ) ) then
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local otherPly = GetPlayerServerId( NetworkGetPlayerIndexFromPed( otherPed ) )
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if ( otherPed ~= nil and otherPed ~= 0 and IsPedAPlayer( otherPed ) ) then
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local otherPly = GetPlayerServerId( NetworkGetPlayerIndexFromPed( otherPed ) )
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cb( otherPly )
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cb( otherPly )
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end
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end
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end
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