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feat: make sync system check if the other ped is a player
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@@ -39,7 +39,7 @@ SYNC = {}
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function SYNC:SyncData( cb )
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function SYNC:SyncData( cb )
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local otherPed = PLY:GetOtherPed()
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local otherPed = PLY:GetOtherPed()
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if ( otherPed ~= nil and otherPed ~= 0 ) then
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if ( otherPed ~= nil and otherPed ~= 0 and IsPedAPlayer( otherPed ) ) then
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local otherPly = GetPlayerServerId( NetworkGetPlayerIndexFromPed( otherPed ) )
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local otherPly = GetPlayerServerId( NetworkGetPlayerIndexFromPed( otherPed ) )
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cb( otherPly )
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cb( otherPly )
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