Update README.md

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Dan
2020-03-06 23:28:47 +00:00
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@@ -11,16 +11,16 @@ It's now installed! When you boot your server you should see a Wraith ARS 2X mes
## Default key binds ## Default key binds
Although these can be viewed ingame through the operator manual, the default key binds are listed below. Although these can be viewed ingame through the operator manual, the default key binds are listed below.
| Action | Key | | Action | Key |
| ------------------- | --------------------------- | | -------------------------- | --------------------------- |
| Open remote | F5 | | Open remote | F5 |
| Close remote | ESC or right mouse button | | Close remote | ESC or right mouse button |
| Lock front antenna | Numpad 8 (full) / 1 (small) | | Lock/unlock front antenna | Numpad 8 (full) / 1 (small) |
| Lock rear antenna | Numpad 5 (full) / 2 (small) | | Lock/unlock rear antenna | Numpad 5 (full) / 2 (small) |
| Lock front plate | Numpad 9 (full) / 3 (small) | | Lock/unlock front plate | Numpad 9 (full) / 3 (small) |
| Lock rear plate | Numpad 6 (full) / 4 (small) | | Lock/unlock rear plate | Numpad 6 (full) / 4 (small) |
| Toggle keylock | L | | Toggle keylock | L |
| Toggle key bind set | K | | Toggle key bind set | K |
## Changing the UI file save type ## Changing the UI file save type
As the UI can be moved and scaled, the system also saves the UI data as it is set by the user. By default, this identifier type uses `license` to name the JSON files saved in the `saves` folder. This can easily be changed by opening the `sv_saving.lua` file, then looking for the following line of code at the top: As the UI can be moved and scaled, the system also saves the UI data as it is set by the user. By default, this identifier type uses `license` to name the JSON files saved in the `saves` folder. This can easily be changed by opening the `sv_saving.lua` file, then looking for the following line of code at the top:
@@ -146,4 +146,4 @@ CONFIG.uiDefaults =
If there is an improvement that you think should be made, open a pull request with your modified code, I will then review your request and either accept/deny it. Code in a pull request should be well formatted and commented, it will make it much easier for others to read and understand. In the event that you want to suggest something, but don't know how to code, open an issue with the enhancement tag and then fully describe your suggestion. If there is an improvement that you think should be made, open a pull request with your modified code, I will then review your request and either accept/deny it. Code in a pull request should be well formatted and commented, it will make it much easier for others to read and understand. In the event that you want to suggest something, but don't know how to code, open an issue with the enhancement tag and then fully describe your suggestion.
## Reporting issues/bugs ## Reporting issues/bugs
Open an issue if you encounter any problems with the resource, if applicable, try to include detailed information on the issue and how to reproduce it. This will make it much easier to find and fix. Open an issue if you encounter any problems with the resource, if applicable, try to include detailed information on the issue and how to reproduce it. This will make it much easier to find and fix.