mirror of
https://github.com/Michatec/wk_wars2x.git
synced 2026-04-01 08:26:27 +02:00
Added a beep sound when vehicles are caught in the fast box
This commit is contained in:
15
cl_radar.lua
15
cl_radar.lua
@@ -672,6 +672,10 @@ function RADAR:Main()
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print( "Rear fast veh: " .. tostring( vehsForDisplay[4] ) )
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print( "Rear fast veh: " .. tostring( vehsForDisplay[4] ) )
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print()
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print()
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if ( vehsForDisplay[2] or vehsForDisplay[4] ) then
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PlaySoundFrontend( -1, "Beep_Red", "DLC_HEIST_HACKING_SNAKE_SOUNDS", 1 )
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end
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self:SetActiveVehicles( vehsForDisplay )
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self:SetActiveVehicles( vehsForDisplay )
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else
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else
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self:SetActiveVehicles( { nil, nil, nil, nil } )
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self:SetActiveVehicles( { nil, nil, nil, nil } )
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@@ -733,12 +737,17 @@ Citizen.CreateThread( function()
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local pos = GetEntityCoords( av[i].veh )
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local pos = GetEntityCoords( av[i].veh )
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local speed = RADAR:GetVehSpeedFormatted( GetEntitySpeed( av[i].veh ) )
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local speed = RADAR:GetVehSpeedFormatted( GetEntitySpeed( av[i].veh ) )
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local veh = av[i].veh
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local veh = av[i].veh
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local rp = av[i].relPos
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local rt = av[i].rayType
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DrawMarker( 2, pos.x, pos.y, pos.z + 3, 0.0, 0.0, 0.0, 0.0, 180.0, 0.0, 1.0, 1.0, 1.0, 255, 255, 0, 70, false, true, 2, nil, nil, false )
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DrawMarker( 2, pos.x, pos.y, pos.z + 3, 0.0, 0.0, 0.0, 0.0, 180.0, 0.0, 1.0, 1.0, 1.0, 255, 255, 0, 70, false, true, 2, nil, nil, false )
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UTIL:DrawDebugText( 0.250 + ( 0.100 * i ), 0.800, 0.60, true, "Ent: " .. tostring( veh ) .. "\nSpeed: " .. tostring( speed ) .. "mph" .. "\nRel pos: " .. tostring( rp ) )
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if ( i % 2 == 0 ) then
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UTIL:DrawDebugText( 0.250 + ( 0.100 * i ), 0.800, 0.60, true, "Ent: " .. tostring( veh ) .. "\nSpeed: ~r~" .. tostring( speed ) .. "~s~mph" .. "\nRay type: " .. tostring( rt ) )
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else
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UTIL:DrawDebugText( 0.250 + ( 0.100 * i ), 0.800, 0.60, true, "Ent: " .. tostring( veh ) .. "\nSpeed: " .. tostring( speed ) .. "mph" .. "\nRay type: " .. tostring( rt ) )
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end
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else
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else
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UTIL:DrawDebugText( 0.250 + ( 0.100 * i ), 0.800, 0.60, true, "Ent: nil" .. "\nSpeed: nil" .. "\nRel pos: nil" )
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UTIL:DrawDebugText( 0.250 + ( 0.100 * i ), 0.800, 0.60, true, "Ent: nil" .. "\nSpeed: nil" .. "\nRay type: nil" )
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end
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end
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end
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end
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