refactor: remove leftover debug messages

This commit is contained in:
Dan
2021-03-15 19:36:58 +00:00
parent 8f0037d18b
commit 8a269b7143
4 changed files with 0 additions and 17 deletions

View File

@@ -108,7 +108,6 @@ end )
Citizen.CreateThread( function()
while ( true ) do
if ( IsPedGettingIntoAVehicle( PLY.ped ) ) then
-- UTIL:Notify( "DEBUG: Player getting in vehicle" )
local vehEntering = GetVehiclePedIsEntering( PLY.ped )
Citizen.Wait( 2000 )
@@ -116,7 +115,6 @@ Citizen.CreateThread( function()
local veh = GetVehiclePedIsIn( PLY.ped, false )
if ( veh == vehEntering ) then
-- UTIL:Notify( "DEBUG: Trigger sync" )
SYNC:SyncDataOnEnter()
end
end