mirror of
https://github.com/Michatec/wk_wars2x.git
synced 2026-04-01 00:16:27 +02:00
Update cl_radar.lua
This commit is contained in:
12
cl_radar.lua
12
cl_radar.lua
@@ -9,6 +9,7 @@
|
||||
local next = next
|
||||
local dot = dot
|
||||
local table = table
|
||||
<<<<<<< HEAD
|
||||
local type = type
|
||||
local tostring = tostring
|
||||
local math = math
|
||||
@@ -29,6 +30,9 @@ Citizen.SetTimeout( 1000, function()
|
||||
SendNUIMessage( { _type = "updatePathName", pathName = name } )
|
||||
end )
|
||||
--local type = type
|
||||
=======
|
||||
local type = type
|
||||
>>>>>>> parent of 294c82c... Fixed misspellings.
|
||||
|
||||
|
||||
--[[----------------------------------------------------------------------------------
|
||||
@@ -157,6 +161,7 @@ RADAR.vars =
|
||||
-- Table for temp id storage to stop unnecessary trace checks
|
||||
tempVehicleIDs = {},
|
||||
|
||||
<<<<<<< HEAD
|
||||
-- The current vehicle data for display
|
||||
activeVehicles = {},
|
||||
--[[-- Radar stage, this is used to tell the system what it should currently be doing, the stages are:
|
||||
@@ -164,6 +169,13 @@ RADAR.vars =
|
||||
-- - 1 = Filtering the vehicles caught
|
||||
-- - 3 = Calculating what vehicle speed to show based on modes
|
||||
radarStage = 0, ]]
|
||||
=======
|
||||
-- Radar stage, this is used to tell the system what it should currently be doing, the stages are:
|
||||
-- - 0 = gathering vehicles hit by the radar
|
||||
-- - 1 = Filtering the vehicles caught
|
||||
-- - 3 = Calculating what vehicle speed to show based on modes
|
||||
radarStage = 0,
|
||||
>>>>>>> parent of 294c82c... Fixed misspellings.
|
||||
|
||||
-- Vehicle pool, automatically populated when the system is running, holds all of the current
|
||||
-- vehicle IDs for the player using entity enumeration (see cl_utils.lua)
|
||||
|
||||
Reference in New Issue
Block a user