Update cl_radar.lua

This commit is contained in:
Dan
2019-12-17 12:34:03 +00:00
parent abcb18d328
commit 7dc13baed8

View File

@@ -9,6 +9,7 @@
local next = next
local dot = dot
local table = table
<<<<<<< HEAD
local type = type
local tostring = tostring
local math = math
@@ -29,6 +30,9 @@ Citizen.SetTimeout( 1000, function()
SendNUIMessage( { _type = "updatePathName", pathName = name } )
end )
--local type = type
=======
local type = type
>>>>>>> parent of 294c82c... Fixed misspellings.
--[[----------------------------------------------------------------------------------
@@ -157,6 +161,7 @@ RADAR.vars =
-- Table for temp id storage to stop unnecessary trace checks
tempVehicleIDs = {},
<<<<<<< HEAD
-- The current vehicle data for display
activeVehicles = {},
--[[-- Radar stage, this is used to tell the system what it should currently be doing, the stages are:
@@ -164,6 +169,13 @@ RADAR.vars =
-- - 1 = Filtering the vehicles caught
-- - 3 = Calculating what vehicle speed to show based on modes
radarStage = 0, ]]
=======
-- Radar stage, this is used to tell the system what it should currently be doing, the stages are:
-- - 0 = gathering vehicles hit by the radar
-- - 1 = Filtering the vehicles caught
-- - 3 = Calculating what vehicle speed to show based on modes
radarStage = 0,
>>>>>>> parent of 294c82c... Fixed misspellings.
-- Vehicle pool, automatically populated when the system is running, holds all of the current
-- vehicle IDs for the player using entity enumeration (see cl_utils.lua)