mirror of
https://github.com/Michatec/wk_wars2x.git
synced 2026-04-01 00:16:27 +02:00
Power button on UI works, added simulated startup, extra ray trace
This commit is contained in:
46
cl_radar.lua
46
cl_radar.lua
@@ -44,6 +44,7 @@ RADAR.vars =
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{
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-- The radar's power
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power = false,
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poweringUp = false,
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-- These are the settings that are used in the operator menu
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settings = {
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@@ -129,7 +130,8 @@ RADAR.rayTraces = {
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-- { startVec = { x = 5.0, y = 15.0 }, endVec = { x = 5.0, y = 150.0 }, rayType = "same" },
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{ startVec = { x = 3.0 }, endVec = { x = 3.0, y = 150.0 }, rayType = "same" },
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{ startVec = { x = -3.0 }, endVec = { x = -3.0, y = 150.0 }, rayType = "same" },
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{ startVec = { x = -10.0 }, endVec = { x = -10.0, y = 150.0 }, rayType = "opp" }
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{ startVec = { x = -10.0 }, endVec = { x = -10.0, y = 150.0 }, rayType = "opp" },
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{ startVec = { x = -15.0 }, endVec = { x = -15.0, y = 150.0 }, rayType = "opp" }
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}
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-- Each of these are used for sorting the captured vehicle data, the 'strongest' filter is used for the main
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@@ -147,8 +149,32 @@ function RADAR:IsPowerOn()
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return self.vars.power
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end
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function RADAR:IsPoweringUp()
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return self.vars.poweringUp
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end
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function RADAR:SetPoweringUpState( state )
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self.vars.poweringUp = state
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end
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function RADAR:TogglePower()
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self.vars.power = not self.vars.power
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SendNUIMessage( { _type = "radarPower", state = self:IsPowerOn() } )
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-- Power is now turned on
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if ( self:IsPowerOn() ) then
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self:SetPoweringUpState( true )
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Citizen.SetTimeout( 2000, function()
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self:SetPoweringUpState( false )
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SendNUIMessage( { _type = "poweredUp" } )
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end )
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else
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self:ResetAntenna( "front" )
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self:ResetAntenna( "rear" )
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end
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end
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function RADAR:IsFastDisplayEnabled()
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@@ -438,6 +464,14 @@ function RADAR:SetAntennaFastLock( ant, state )
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end
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end
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function RADAR:ResetAntenna( ant )
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-- Overwrite default behaviour, this is because when the system is turned off, the temporary memory is
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-- technically reset, as the setter functions require either the radar power to be on or the antenna to
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-- be transmitting, this is the only way to reset the values
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self.vars.antennas[ant].xmit = false
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self.vars.antennas[ant].mode = 0
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end
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--[[------------------------------------------------------------------------
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Radar captured vehicle functions
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@@ -499,7 +533,7 @@ function RADAR:GetDynamicRadius( veh )
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local min, max = GetModelDimensions( mdl )
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local size = max - min
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local numericSize = size.x + size.y + size.z
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local dynamicRadius = UTIL:Clamp( ( numericSize * numericSize ) / 10, 4.0, 10.0 )
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local dynamicRadius = UTIL:Clamp( ( numericSize * numericSize ) / 10, 5.0, 11.0 )
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self:InsertDynamicRadiusData( key, dynamicRadius, numericSize )
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@@ -635,7 +669,11 @@ end
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--[[------------------------------------------------------------------------
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NUI callback
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------------------------------------------------------------------------]]--
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RegisterNUICallback( "closeRemote", function( data )
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RegisterNUICallback( "togglePower", function()
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RADAR:TogglePower()
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end )
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RegisterNUICallback( "closeRemote", function()
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SetNuiFocus( false, false )
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end )
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@@ -657,7 +695,7 @@ end )
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------------------------------------------------------------------------]]--
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function RADAR:Main()
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-- Check to make sure the player is in the driver's seat, and also that the vehicle has a class of VC_EMERGENCY (18)
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if ( DoesEntityExist( PLY.veh ) and PLY.inDriverSeat and GetVehicleClass( PLY.veh ) == 18 and self:IsPowerOn() ) then
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if ( DoesEntityExist( PLY.veh ) and PLY.inDriverSeat and GetVehicleClass( PLY.veh ) == 18 and self:IsPowerOn() and not self:IsPoweringUp() ) then
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local plyVehPos = GetEntityCoords( PLY.veh )
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-- First stage of the radar - get all of the vehicles hit by the radar
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