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synced 2026-04-01 00:16:27 +02:00
refactor: comment out more debug messages
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@@ -108,7 +108,7 @@ end )
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Citizen.CreateThread( function()
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while ( true ) do
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if ( IsPedGettingIntoAVehicle( PLY.ped ) ) then
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UTIL:Notify( "DEBUG: Player getting in vehicle" )
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-- UTIL:Notify( "DEBUG: Player getting in vehicle" )
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local vehEntering = GetVehiclePedIsEntering( PLY.ped )
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Citizen.Wait( 2000 )
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@@ -116,7 +116,7 @@ Citizen.CreateThread( function()
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local veh = GetVehiclePedIsIn( PLY.ped, false )
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if ( veh == vehEntering ) then
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UTIL:Notify( "DEBUG: Trigger sync" )
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-- UTIL:Notify( "DEBUG: Trigger sync" )
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SYNC:SyncDataOnEnter()
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end
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end
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