style: remove trailing spaces

This commit is contained in:
Dan
2021-03-02 10:14:21 +00:00
parent 9e346aa0f3
commit 508f94684e
9 changed files with 890 additions and 890 deletions

View File

@@ -2,10 +2,10 @@
Wraith ARS 2X
Created by WolfKnight
For discussions, information on future updates, and more, join
my Discord: https://discord.gg/fD4e6WD
For discussions, information on future updates, and more, join
my Discord: https://discord.gg/fD4e6WD
MIT License
Copyright (c) 2020-2021 WolfKnight
@@ -33,62 +33,62 @@
--[[----------------------------------------------------------------------------------
Player info variables
----------------------------------------------------------------------------------]]--
PLY =
PLY =
{
ped = PlayerPedId(),
veh = nil,
inDriverSeat = false,
inPassengerSeat = false,
inPassengerSeat = false,
vehClassValid = false
}
function PLY:VehicleStateValid()
return DoesEntityExist( self.veh ) and self.veh > 0 and self.vehClassValid
end
end
-- Used to check if the player is in a position where the radar should be allowed operation
-- Used to check if the player is in a position where the radar should be allowed operation
function PLY:IsDriver()
return self:VehicleStateValid() and self.inDriverSeat
end
return self:VehicleStateValid() and self.inDriverSeat
end
-- Returns if the player is in the front passenger seat of an emergency vehicle
-- Returns if the player is in the front passenger seat of an emergency vehicle
function PLY:IsPassenger()
return self:VehicleStateValid() and self.inPassengerSeat
end
return self:VehicleStateValid() and self.inPassengerSeat
end
-- Returns if the player can view the radar, ensures their vehicle state is valid and that they are a driver or
-- Returns if the player can view the radar, ensures their vehicle state is valid and that they are a driver or
-- a passenger (where valid)
function PLY:CanViewRadar()
return self:IsDriver() or ( self:IsPassenger() and RADAR:IsPassengerViewAllowed() )
end
end
-- Returns if the player is allowed to control the radar from the passenger seat
-- Returns if the player is allowed to control the radar from the passenger seat
function PLY:CanControlRadar()
return self:IsDriver() or ( self:IsPassenger() and RADAR:IsPassengerControlAllowed() )
end
end
-- Returns the ped in the opposite seat to the player, e.g. if we're the passenger, then return the driver
function PLY:GetOtherPed()
if ( self:IsDriver() ) then
if ( self:IsDriver() ) then
return GetPedInVehicleSeat( PLY.veh, 0 )
elseif ( self:IsPassenger() ) then
return GetPedInVehicleSeat( PLY.veh, -1 )
end
end
return nil
end
return nil
end
-- The main purpose of this thread is to update the information about the local player, including their
-- ped id, the vehicle id (if they're in one), whether they're in a driver seat, and if the vehicle's class
-- is valid or not
-- is valid or not
Citizen.CreateThread( function()
while ( true ) do
while ( true ) do
PLY.ped = PlayerPedId()
PLY.veh = GetVehiclePedIsIn( PLY.ped, false )
PLY.inDriverSeat = GetPedInVehicleSeat( PLY.veh, -1 ) == PLY.ped
PLY.inPassengerSeat = GetPedInVehicleSeat( PLY.veh, 0 ) == PLY.ped
PLY.inDriverSeat = GetPedInVehicleSeat( PLY.veh, -1 ) == PLY.ped
PLY.inPassengerSeat = GetPedInVehicleSeat( PLY.veh, 0 ) == PLY.ped
PLY.vehClassValid = GetVehicleClass( PLY.veh ) == 18
Citizen.Wait( 500 )
end
end
end )