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style: remove trailing spaces
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@@ -2,10 +2,10 @@
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Wraith ARS 2X
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Created by WolfKnight
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For discussions, information on future updates, and more, join
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my Discord: https://discord.gg/fD4e6WD
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For discussions, information on future updates, and more, join
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my Discord: https://discord.gg/fD4e6WD
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MIT License
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Copyright (c) 2020-2021 WolfKnight
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@@ -36,34 +36,34 @@ READER = {}
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Plate reader variables
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NOTE - This is not a config, do not touch anything unless you know what
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you are actually doing.
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you are actually doing.
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----------------------------------------------------------------------------------]]--
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READER.vars =
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READER.vars =
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{
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-- Whether or not the plate reader's UI is visible
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-- Whether or not the plate reader's UI is visible
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displayed = false,
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-- Whether or not the plate reader should be hidden, e.g. the display is active but the player then steps
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-- out of their vehicle
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hidden = false,
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-- The BOLO plate
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boloPlate = "",
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-- Cameras, this table contains all of the data needed for operation of the front and rear plate reader
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-- The BOLO plate
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boloPlate = "",
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-- Cameras, this table contains all of the data needed for operation of the front and rear plate reader
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cams = {
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-- Variables for the front camera
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["front"] = {
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plate = "", -- The current plate caught by the reader
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index = "", -- The index of the current plate
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locked = false -- If the reader is locked
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},
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locked = false -- If the reader is locked
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},
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-- Variables for the rear camera
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["rear"] = {
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plate = "", -- The current plate caught by the reader
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index = "", -- The index of the current plate
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locked = false -- If the reader is locked
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locked = false -- If the reader is locked
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}
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}
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}
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@@ -71,143 +71,143 @@ READER.vars =
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-- Gets the display state
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function READER:GetDisplayState()
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return self.vars.displayed
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end
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end
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-- Toggles the display state of the plate reader system
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function READER:ToggleDisplayState()
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-- Toggle the display variable
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self.vars.displayed = not self.vars.displayed
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-- Toggle the display variable
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self.vars.displayed = not self.vars.displayed
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-- Send the toggle message to the NUI side
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-- Send the toggle message to the NUI side
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SendNUIMessage( { _type = "setReaderDisplayState", state = self:GetDisplayState() } )
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end
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end
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-- Sets the display's hidden state to the given state
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-- Sets the display's hidden state to the given state
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function READER:SetDisplayHidden( state )
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self.vars.hidden = state
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end
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self.vars.hidden = state
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end
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-- Returns if the display is hidden
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-- Returns if the display is hidden
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function READER:GetDisplayHidden()
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return self.vars.hidden
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return self.vars.hidden
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end
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-- Returns the stored plate for the given reader
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function READER:GetPlate( cam )
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return self.vars.cams[cam].plate
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end
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return self.vars.cams[cam].plate
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end
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-- Sets the plate for the given reader to the given plate
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-- Sets the plate for the given reader to the given plate
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function READER:SetPlate( cam, plate )
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self.vars.cams[cam].plate = plate
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end
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self.vars.cams[cam].plate = plate
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end
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-- Returns the stored plate index for the given reader
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function READER:GetIndex( cam )
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return self.vars.cams[cam].index
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end
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end
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-- Sets the plate index for the given reader to the given index
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function READER:SetIndex( cam, index )
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self.vars.cams[cam].index = index
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end
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self.vars.cams[cam].index = index
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end
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-- Returns the bolo plate
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function READER:GetBoloPlate()
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if ( self.vars.boloPlate ~= nil ) then
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if ( self.vars.boloPlate ~= nil ) then
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return self.vars.boloPlate
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end
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end
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end
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end
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-- Sets the bolo plate to the given plate
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-- Sets the bolo plate to the given plate
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function READER:SetBoloPlate( plate )
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self.vars.boloPlate = plate
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UTIL:Notify( "BOLO plate set to: ~b~" .. plate )
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end
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end
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-- Clears the BOLO plate
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-- Clears the BOLO plate
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function READER:ClearBoloPlate()
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self.vars.boloPlate = nil
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self.vars.boloPlate = nil
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UTIL:Notify( "~b~BOLO plate cleared!" )
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end
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end
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-- Returns if the given reader is locked
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function READER:GetCamLocked( cam )
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return self.vars.cams[cam].locked
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end
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end
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-- Locks the given reader
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function READER:LockCam( cam, playBeep, isBolo )
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-- Check that plate readers can actually be locked
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if ( PLY:VehicleStateValid() and self:CanPerformMainTask() ) then
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-- Toggle the lock state
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if ( PLY:VehicleStateValid() and self:CanPerformMainTask() ) then
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-- Toggle the lock state
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self.vars.cams[cam].locked = not self.vars.cams[cam].locked
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-- Tell the NUI side to show/hide the lock icon
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-- Tell the NUI side to show/hide the lock icon
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SendNUIMessage( { _type = "lockPlate", cam = cam, state = self:GetCamLocked( cam ), isBolo = isBolo } )
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-- Play a beep
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if ( self:GetCamLocked( cam ) ) then
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if ( playBeep ) then
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-- Play a beep
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if ( self:GetCamLocked( cam ) ) then
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if ( playBeep ) then
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SendNUIMessage( { _type = "audio", name = "beep", vol = RADAR:GetSettingValue( "plateAudio" ) } )
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end
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end
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if ( isBolo ) then
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if ( isBolo ) then
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SendNUIMessage( { _type = "audio", name = "plate_hit", vol = RADAR:GetSettingValue( "plateAudio" ) } )
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end
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end
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-- Trigger an event so developers can hook into the scanner every time a plate is locked
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TriggerServerEvent( "wk:onPlateLocked", cam, self:GetPlate( cam ), self:GetIndex( cam ) )
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end
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end
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end
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end
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end
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end
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-- Returns if the plate reader system can perform tasks
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function READER:CanPerformMainTask()
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return self.vars.displayed and not self.vars.hidden
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end
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end
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-- Returns if the given relative position value is for front or rear
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-- Returns if the given relative position value is for front or rear
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function READER:GetCamFromNum( relPos )
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if ( relPos == 1 ) then
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if ( relPos == 1 ) then
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return "front"
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elseif ( relPos == -1 ) then
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elseif ( relPos == -1 ) then
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return "rear"
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end
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end
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end
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end
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RegisterNetEvent( "wk:togglePlateLock" )
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AddEventHandler( "wk:togglePlateLock", function( cam, beep, bolo )
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READER:LockCam( cam, beep, bolo )
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end )
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-- Runs when the "Toggle Display" button is pressed on the plate reder box
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-- Runs when the "Toggle Display" button is pressed on the plate reder box
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RegisterNUICallback( "togglePlateReaderDisplay", function( data, cb )
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-- Toggle the display state
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-- Toggle the display state
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READER:ToggleDisplayState()
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cb( "ok" )
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cb( "ok" )
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end )
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-- Runs when the "Set BOLO Plate" button is pressed on the plate reader box
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RegisterNUICallback( "setBoloPlate", function( plate, cb )
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-- Set the BOLO plate
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-- Set the BOLO plate
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READER:SetBoloPlate( plate )
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cb( "ok" )
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cb( "ok" )
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end )
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-- Runs when the "Clear BOLO Plate" button is pressed on the plate reader box
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RegisterNUICallback( "clearBoloPlate", function( plate, cb )
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-- Clear the BOLO plate
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-- Clear the BOLO plate
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READER:ClearBoloPlate()
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cb( "ok" )
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end )
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-- This is the main function that runs and scans all vehicles in front and behind the patrol vehicle
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function READER:Main()
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-- Check that the system can actually run
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if ( PLY:VehicleStateValid() and self:CanPerformMainTask() ) then
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-- Check that the system can actually run
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if ( PLY:VehicleStateValid() and self:CanPerformMainTask() ) then
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-- Loop through front (1) and rear (-1)
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for i = 1, -1, -2 do
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for i = 1, -1, -2 do
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-- Get the world position of the player's vehicle
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local pos = GetEntityCoords( PLY.veh )
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@@ -217,14 +217,14 @@ function READER:Main()
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-- Get the end position 50m in front/behind the player's vehicle
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local offset = GetOffsetFromEntityInWorldCoords( PLY.veh, -2.5, ( 50.0 * i ), 0.0 )
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-- Run the ray trace to get a vehicle
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-- Run the ray trace to get a vehicle
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local veh = UTIL:GetVehicleInDirection( PLY.veh, start, offset )
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-- Get the plate reader text for front/rear
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local cam = self:GetCamFromNum( i )
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-- Only proceed to read a plate if the hit entity is a valid vehicle and the current camera isn't locked
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if ( DoesEntityExist( veh ) and IsEntityAVehicle( veh ) and not self:GetCamLocked( cam ) ) then
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if ( DoesEntityExist( veh ) and IsEntityAVehicle( veh ) and not self:GetCamLocked( cam ) ) then
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-- Get the heading of the player's vehicle and the hit vehicle
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local ownH = UTIL:Round( GetEntityHeading( PLY.veh ), 0 )
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local tarH = UTIL:Round( GetEntityHeading( veh ), 0 )
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@@ -233,16 +233,16 @@ function READER:Main()
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local dir = UTIL:GetEntityRelativeDirection( ownH, tarH )
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-- Only run the rest of the plate check code if we can see the front or rear of the vehicle
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if ( dir > 0 ) then
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-- Get the licence plate text from the vehicle
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if ( dir > 0 ) then
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-- Get the licence plate text from the vehicle
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local plate = GetVehicleNumberPlateText( veh )
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-- Get the licence plate index from the vehicle
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-- Get the licence plate index from the vehicle
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local index = GetVehicleNumberPlateTextIndex( veh )
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-- Only update the stored plate if it's different, otherwise we'd keep sending a NUI message to update the displayed
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-- plate and image even though they're the same
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if ( self:GetPlate( cam ) ~= plate ) then
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-- plate and image even though they're the same
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if ( self:GetPlate( cam ) ~= plate ) then
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-- Set the plate for the current reader
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self:SetPlate( cam, plate )
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@@ -250,24 +250,24 @@ function READER:Main()
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self:SetIndex( cam, index )
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-- Automatically lock the plate if the scanned plate matches the BOLO
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if ( plate == self:GetBoloPlate() ) then
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if ( plate == self:GetBoloPlate() ) then
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self:LockCam( cam, false, true )
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end
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end
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-- Send the plate information to the NUI side to update the UI
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SendNUIMessage( { _type = "changePlate", cam = cam, plate = plate, index = index } )
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-- If we use Sonoran CAD, reduce the plate events to just player's vehicle, otherwise life as normal
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if ( ( CONFIG.use_sonorancad and ( UTIL:IsPlayerInVeh( veh ) or IsVehiclePreviouslyOwnedByPlayer( veh ) ) and GetVehicleClass( veh ) ~= 18 ) or not CONFIG.use_sonorancad ) then
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-- If we use Sonoran CAD, reduce the plate events to just player's vehicle, otherwise life as normal
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if ( ( CONFIG.use_sonorancad and ( UTIL:IsPlayerInVeh( veh ) or IsVehiclePreviouslyOwnedByPlayer( veh ) ) and GetVehicleClass( veh ) ~= 18 ) or not CONFIG.use_sonorancad ) then
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-- Trigger the event so developers can hook into the scanner every time a plate is scanned
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TriggerServerEvent( "wk:onPlateScanned", cam, plate, index )
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end
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end
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end
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end
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end
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end
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end
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end
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end
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end
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end
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end
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end
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end
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-- Main thread
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Citizen.CreateThread( function()
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@@ -277,31 +277,31 @@ Citizen.CreateThread( function()
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-- Wait half a second
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Citizen.Wait( 500 )
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end
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end
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end )
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-- This function is pretty much straight from WraithRS, it does the job so I didn't see the point in not
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-- using it. Hides the radar UI when certain criteria is met, e.g. in pause menu or stepped out ot the
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-- patrol vehicle
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-- This function is pretty much straight from WraithRS, it does the job so I didn't see the point in not
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-- using it. Hides the radar UI when certain criteria is met, e.g. in pause menu or stepped out ot the
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-- patrol vehicle
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function READER:RunDisplayValidationCheck()
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if ( ( ( PLY.veh == 0 or ( PLY.veh > 0 and not PLY.vehClassValid ) ) and self:GetDisplayState() and not self:GetDisplayHidden() ) or IsPauseMenuActive() and self:GetDisplayState() ) then
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self:SetDisplayHidden( true )
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self:SetDisplayHidden( true )
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SendNUIMessage( { _type = "setReaderDisplayState", state = false } )
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elseif ( PLY:CanViewRadar() and self:GetDisplayState() and self:GetDisplayHidden() ) then
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self:SetDisplayHidden( false )
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self:SetDisplayHidden( false )
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SendNUIMessage( { _type = "setReaderDisplayState", state = true } )
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end
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end
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end
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-- Runs the display validation check for the radar
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Citizen.CreateThread( function()
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Citizen.CreateThread( function()
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Citizen.Wait( 100 )
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while ( true ) do
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-- Run the check
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while ( true ) do
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-- Run the check
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READER:RunDisplayValidationCheck()
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-- Wait half a second
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-- Wait half a second
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Citizen.Wait( 500 )
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end
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end
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end )
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Block a user