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https://github.com/Michatec/wk_wars2x.git
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Plate reader locking and BOLO, config change, slight JS cleanup
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181
cl_plate_reader.lua
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181
cl_plate_reader.lua
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--[[-----------------------------------------------------------------------
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Wraith ARS 2X
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Created by WolfKnight
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-----------------------------------------------------------------------]]--
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READER = {}
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--[[----------------------------------------------------------------------------------
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Plate reader variables
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NOTE - This is not a config, do not touch anything unless you know what
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you are actually doing.
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----------------------------------------------------------------------------------]]--
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READER.vars =
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{
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-- Whether or not the radar's UI is visible
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displayed = false,
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-- Whether or not the radar should be hidden, e.g. the display is active but the player then steps
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-- out of their vehicle
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hidden = false,
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boloPlate = "",
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cams = {
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["front"] = {
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plate = "",
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index = "",
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locked = false
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},
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["rear"] = {
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plate = "",
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index = "",
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lockec = false
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}
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}
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}
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-- Runs when the "Toggle Display" button is pressed on the plate reder box
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RegisterNUICallback( "togglePlateReaderDisplay", function()
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-- Toggle the display state
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READER:ToggleDisplayState()
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end )
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-- Runs when the "Toggle Display" button is pressed on the plate reder box
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RegisterNUICallback( "setBoloPlate", function( plate, cb )
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READER:SetBoloPlate( plate )
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end )
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-- Gets the display state
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function READER:GetDisplayState()
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return self.vars.displayed
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end
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-- Toggles the display state of the radar system
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function READER:ToggleDisplayState()
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-- Toggle the display variable
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self.vars.displayed = not self.vars.displayed
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-- Send the toggle message to the NUI side
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SendNUIMessage( { _type = "setReaderDisplayState", state = self:GetDisplayState() } )
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end
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-- Sets the display's hidden state to the given state
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function READER:SetDisplayHidden( state )
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self.vars.hidden = state
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end
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-- Returns if the display is hidden
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function READER:GetDisplayHidden()
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return self.vars.hidden
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end
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function READER:GetPlate( cam )
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return self.vars.cams[cam].plate
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end
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function READER:SetPlate( cam, plate )
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self.vars.cams[cam].plate = plate
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end
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function READER:GetIndex( cam )
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return self.vars.cams[cam].index
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end
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function READER:SetIndex( cam, index )
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self.vars.cams[cam].index = index
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end
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function READER:GetBoloPlate()
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return self.vars.boloPlate
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end
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function READER:SetBoloPlate( plate )
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self.vars.boloPlate = plate
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end
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function READER:GetCamLocked( cam )
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return self.vars.cams[cam].locked
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end
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function READER:LockCam( cam )
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if ( PLY:VehicleStateValid() and self:CanPerformMainTask() ) then
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self.vars.cams[cam].locked = not self.vars.cams[cam].locked
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SendNUIMessage( { _type = "lockPlate", cam = cam, state = self:GetCamLocked( cam ) } )
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SendNUIMessage( { _type = "audio", name = "beep", vol = RADAR:GetSettingValue( "beep" ) } )
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end
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end
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function READER:CanPerformMainTask()
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return self.vars.displayed and not self.vars.hidden
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end
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function READER:GetCamFromNum( relPos )
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if ( relPos == 1 ) then
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return "front"
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elseif ( relPos == -1 ) then
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return "rear"
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end
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end
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function READER:Main()
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if ( PLY:VehicleStateValid() and self:CanPerformMainTask() ) then
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for i = 1, -1, -2 do
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local start = GetEntityCoords( PLY.veh )
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local offset = GetOffsetFromEntityInWorldCoords( PLY.veh, 0.0, ( 40.0 * i ), 0.0 )
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local veh = UTIL:GetVehicleInDirection( PLY.veh, start, offset )
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local cam = self:GetCamFromNum( i )
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if ( DoesEntityExist( veh ) and IsEntityAVehicle( veh ) and not self:GetCamLocked( cam ) ) then
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local plate = GetVehicleNumberPlateText( veh )
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local index = GetVehicleNumberPlateTextIndex( veh )
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if ( self:GetPlate( cam ) ~= plate ) then
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self:SetPlate( cam, plate )
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self:SetIndex( cam, index )
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if ( plate == self:GetBoloPlate() ) then
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UTIL:Notify( "DEBUG: BOLO plate hit!" )
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self:LockCam( cam )
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end
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SendNUIMessage( { _type = "changePlate", cam = cam, plate = plate, index = index } )
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end
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end
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end
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end
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end
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Citizen.CreateThread( function()
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while ( true ) do
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READER:Main()
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Citizen.Wait( 500 )
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end
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end )
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function READER:RunDisplayValidationCheck()
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if ( ( ( PLY.veh == 0 or ( PLY.veh > 0 and not PLY.vehClassValid ) ) and self:GetDisplayState() and not self:GetDisplayHidden() ) or IsPauseMenuActive() and self:GetDisplayState() ) then
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self:SetDisplayHidden( true )
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SendNUIMessage( { _type = "setReaderDisplayState", state = false } )
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elseif ( PLY.veh > 0 and PLY.vehClassValid and PLY.inDriverSeat and self:GetDisplayState() and self:GetDisplayHidden() ) then
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self:SetDisplayHidden( false )
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SendNUIMessage( { _type = "setReaderDisplayState", state = true } )
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end
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end
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Citizen.CreateThread( function()
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Citizen.Wait( 100 )
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while ( true ) do
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READER:RunDisplayValidationCheck()
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Citizen.Wait( 500 )
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end
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end )
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