Plate reader locking and BOLO, config change, slight JS cleanup

This commit is contained in:
Dan
2020-01-30 14:53:22 +00:00
parent bf2230cf23
commit 257886fd0c
8 changed files with 405 additions and 161 deletions

181
cl_plate_reader.lua Normal file
View File

@@ -0,0 +1,181 @@
--[[-----------------------------------------------------------------------
Wraith ARS 2X
Created by WolfKnight
-----------------------------------------------------------------------]]--
READER = {}
--[[----------------------------------------------------------------------------------
Plate reader variables
NOTE - This is not a config, do not touch anything unless you know what
you are actually doing.
----------------------------------------------------------------------------------]]--
READER.vars =
{
-- Whether or not the radar's UI is visible
displayed = false,
-- Whether or not the radar should be hidden, e.g. the display is active but the player then steps
-- out of their vehicle
hidden = false,
boloPlate = "",
cams = {
["front"] = {
plate = "",
index = "",
locked = false
},
["rear"] = {
plate = "",
index = "",
lockec = false
}
}
}
-- Runs when the "Toggle Display" button is pressed on the plate reder box
RegisterNUICallback( "togglePlateReaderDisplay", function()
-- Toggle the display state
READER:ToggleDisplayState()
end )
-- Runs when the "Toggle Display" button is pressed on the plate reder box
RegisterNUICallback( "setBoloPlate", function( plate, cb )
READER:SetBoloPlate( plate )
end )
-- Gets the display state
function READER:GetDisplayState()
return self.vars.displayed
end
-- Toggles the display state of the radar system
function READER:ToggleDisplayState()
-- Toggle the display variable
self.vars.displayed = not self.vars.displayed
-- Send the toggle message to the NUI side
SendNUIMessage( { _type = "setReaderDisplayState", state = self:GetDisplayState() } )
end
-- Sets the display's hidden state to the given state
function READER:SetDisplayHidden( state )
self.vars.hidden = state
end
-- Returns if the display is hidden
function READER:GetDisplayHidden()
return self.vars.hidden
end
function READER:GetPlate( cam )
return self.vars.cams[cam].plate
end
function READER:SetPlate( cam, plate )
self.vars.cams[cam].plate = plate
end
function READER:GetIndex( cam )
return self.vars.cams[cam].index
end
function READER:SetIndex( cam, index )
self.vars.cams[cam].index = index
end
function READER:GetBoloPlate()
return self.vars.boloPlate
end
function READER:SetBoloPlate( plate )
self.vars.boloPlate = plate
end
function READER:GetCamLocked( cam )
return self.vars.cams[cam].locked
end
function READER:LockCam( cam )
if ( PLY:VehicleStateValid() and self:CanPerformMainTask() ) then
self.vars.cams[cam].locked = not self.vars.cams[cam].locked
SendNUIMessage( { _type = "lockPlate", cam = cam, state = self:GetCamLocked( cam ) } )
SendNUIMessage( { _type = "audio", name = "beep", vol = RADAR:GetSettingValue( "beep" ) } )
end
end
function READER:CanPerformMainTask()
return self.vars.displayed and not self.vars.hidden
end
function READER:GetCamFromNum( relPos )
if ( relPos == 1 ) then
return "front"
elseif ( relPos == -1 ) then
return "rear"
end
end
function READER:Main()
if ( PLY:VehicleStateValid() and self:CanPerformMainTask() ) then
for i = 1, -1, -2 do
local start = GetEntityCoords( PLY.veh )
local offset = GetOffsetFromEntityInWorldCoords( PLY.veh, 0.0, ( 40.0 * i ), 0.0 )
local veh = UTIL:GetVehicleInDirection( PLY.veh, start, offset )
local cam = self:GetCamFromNum( i )
if ( DoesEntityExist( veh ) and IsEntityAVehicle( veh ) and not self:GetCamLocked( cam ) ) then
local plate = GetVehicleNumberPlateText( veh )
local index = GetVehicleNumberPlateTextIndex( veh )
if ( self:GetPlate( cam ) ~= plate ) then
self:SetPlate( cam, plate )
self:SetIndex( cam, index )
if ( plate == self:GetBoloPlate() ) then
UTIL:Notify( "DEBUG: BOLO plate hit!" )
self:LockCam( cam )
end
SendNUIMessage( { _type = "changePlate", cam = cam, plate = plate, index = index } )
end
end
end
end
end
Citizen.CreateThread( function()
while ( true ) do
READER:Main()
Citizen.Wait( 500 )
end
end )
function READER:RunDisplayValidationCheck()
if ( ( ( PLY.veh == 0 or ( PLY.veh > 0 and not PLY.vehClassValid ) ) and self:GetDisplayState() and not self:GetDisplayHidden() ) or IsPauseMenuActive() and self:GetDisplayState() ) then
self:SetDisplayHidden( true )
SendNUIMessage( { _type = "setReaderDisplayState", state = false } )
elseif ( PLY.veh > 0 and PLY.vehClassValid and PLY.inDriverSeat and self:GetDisplayState() and self:GetDisplayHidden() ) then
self:SetDisplayHidden( false )
SendNUIMessage( { _type = "setReaderDisplayState", state = true } )
end
end
Citizen.CreateThread( function()
Citizen.Wait( 100 )
while ( true ) do
READER:RunDisplayValidationCheck()
Citizen.Wait( 500 )
end
end )