diff --git a/cl_radar.lua b/cl_radar.lua index 1c51439..95b74ad 100644 --- a/cl_radar.lua +++ b/cl_radar.lua @@ -511,8 +511,13 @@ if ( RADAR:IsFastLimitAllowed() ) then end -- Add the fast options to the main menu options table - table.insert( self.vars.menuOptions, fastOptions[1] ) - table.insert( self.vars.menuOptions, fastOptions[2] ) + if CONFIG.fast_limit_menu_first == true then + table.insert( self.vars.menuOptions, 1, fastOptions[2] ) --FasSpd + table.insert( self.vars.menuOptions, 2, fastOptions[1] ) --FasLoc + else + table.insert( self.vars.menuOptions, fastOptions[1] ) --FasLoc + table.insert( self.vars.menuOptions, fastOptions[2] ) --FasSpd + end end -- Returns the numerical fast limit diff --git a/config.lua b/config.lua index be4a634..f0779ff 100644 --- a/config.lua +++ b/config.lua @@ -38,6 +38,10 @@ CONFIG = {} -- exceeds the fast limit, it will be locked into the fast box. Default setting is disabled to maintain realism CONFIG.allow_fast_limit = true +-- Radar fast limit menu order +-- When enabled, the fast limit options menu will be displayed first followed by fast lock toggle, then all default menu options. +CONFIG.fast_limit_menu_first = true + -- Radar only lock players with auto fast locking -- When enabled, the radar will only automatically lock a speed if the caught vehicle has a real player in it. CONFIG.only_lock_players = false