local scale = 1.5 local screenWidth = math.floor(1920 / scale) local screenHeight = math.floor(1080 / scale) shouldDraw = false function SetInteractScreen(bool) if (not shouldDraw and bool) then shouldDraw = bool Citizen.CreateThread(function () -- Create screen local nX = 0 local nY = 0 local w, h = screenWidth, screenHeight local minX, maxX = ((w - (w / 2)) / 2), (w - (w / 4)) local totalX = minX - maxX local minY, maxY = ((h - (h / 2)) / 2), (h - (h / 4)) local totalY = minY - maxY RequestTextureDictionary('fib_pc') -- Update controls while active while shouldDraw do nX = GetControlNormal(0, 239) * screenWidth nY = GetControlNormal(0, 240) * screenHeight DisableControlAction(0, 1, true) -- Disable looking horizontally DisableControlAction(0, 2, true) -- Disable looking vertically DisablePlayerFiring(PlayerPedId(), true) -- Disable weapon firing DisableControlAction(0, 142, true) -- Disable aiming DisableControlAction(0, 106, true) -- Disable in-game mouse controls -- Update mouse position when changed DrawSprite("ptelevision_b_dict", "ptelevision_b_txd", 0.5, 0.5, 0.5, 0.5, 0.0, 255, 255, 255, 255) if nX ~= mX or nY ~= mY then mX = nX; mY = nY local duiX = -screenWidth * ((mX - minX) / totalX) local duiY = -screenHeight * ((mY - minY) / totalY) BlockWeaponWheelThisFrame() if not (mX > 325) then mX = 325 end if not (mX < 965) then mX = 965 end if not (mY > 185) then mY = 185 end if not (mY < 545) then mY = 545 end SendDuiMouseMove(duiObj, math.floor(duiX), math.floor(duiY)) end DrawSprite('fib_pc', 'arrow', mX / screenWidth, mY / screenHeight, 0.005, 0.01, 0.0, 255, 255, 255, 255) -- Send scroll and click events to dui if IsControlPressed(0, 177) then SetInteractScreen(false) OpenTVMenu() end -- scroll up if IsControlPressed(0, 172) then SendDuiMouseWheel(duiObj, 10, 0) end -- scroll up if IsControlPressed(0, 173) then SendDuiMouseWheel(duiObj, -10, 0) end -- scroll down if IsDisabledControlJustPressed(0, 24) then SendDuiMouseDown(duiObj, 'left') elseif IsDisabledControlJustReleased(0, 24) then SendDuiMouseUp(duiObj, 'left') SendDuiMouseUp(duiObj, "right") end if IsDisabledControlJustPressed(0, 25) then SendDuiMouseDown(duiObj, "right") elseif IsDisabledControlJustReleased(0, 24) then SendDuiMouseUp(duiObj, "right") end Wait(0) end end) else shouldDraw = bool end end