perf(audio): adjust audio processing presets and limiters

This commit is contained in:
2026-04-06 15:14:01 +02:00
parent 99499ad174
commit bc38742eae
3 changed files with 30 additions and 9 deletions
@@ -75,17 +75,17 @@ class NativeAudioProcessor : BaseAudioProcessor() {
// ===== Presets =====
fun setPresetRock() {
enableDrc(true)
setReverb(0.2f)
setReverb(0.10f)
setWidth(1.1f)
setEqAll(floatArrayOf(2f, 1f, 0f, -1f, -1f, 0f, 1f, 2f, 2f, 3f))
enableBassBoost(0.8f)
enableBassBoost(0.6f)
}
fun setPresetPop() {
enableDrc(true)
setReverb(0.15f)
setWidth(1.05f)
setEqAll(floatArrayOf(1f, 1f, 0f, 0f, 0f, 0f, 1f, 2f, 2f, 1f))
setEqAll(floatArrayOf(0f, 1f, 1f, 1f, 0f, 0f, 1f, 2f, 2f, 1f))
enableBassBoost(0.5f)
}
@@ -257,13 +257,13 @@ object PreferencesHelper {
/* Loads Bass Boost gain */
fun loadBassBoost(): Float {
return if (sharedPreferences.getBoolean(Keys.PREF_BASS_BOOST, false)) 0.6f else 0.0f
return if (sharedPreferences.getBoolean(Keys.PREF_BASS_BOOST, false)) 0.4f else 0.0f
}
/* Loads Reverb mix */
fun loadReverb(): Float {
return if (sharedPreferences.getBoolean(Keys.PREF_REVERB, false)) 0.3f else 0.0f
return if (sharedPreferences.getBoolean(Keys.PREF_REVERB, false)) 0.2f else 0.0f
}