perf(audio): optimize signal processing with NEON and block-based gains

This commit is contained in:
2026-04-06 14:29:08 +02:00
parent 0d35770375
commit 99499ad174
3 changed files with 68 additions and 68 deletions
@@ -257,7 +257,7 @@ object PreferencesHelper {
/* Loads Bass Boost gain */
fun loadBassBoost(): Float {
return if (sharedPreferences.getBoolean(Keys.PREF_BASS_BOOST, false)) 1.5f else 0.0f
return if (sharedPreferences.getBoolean(Keys.PREF_BASS_BOOST, false)) 0.6f else 0.0f
}