mirror of
https://github.com/Michatec/MiniFaceBook.git
synced 2026-03-31 23:46:30 +02:00
294 lines
6.8 KiB
HTML
294 lines
6.8 KiB
HTML
{% extends 'base.html' %}
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{% block title %}{{ _('Secret') }}{% endblock %}
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{% block content %}
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<h1>Secret</h1>
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<canvas width="320" height="640" id="game"></canvas>
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<script>
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function getRandomInt(min, max) {
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min = Math.ceil(min);
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max = Math.floor(max);
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return Math.floor(Math.random() * (max - min + 1)) + min;
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}
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// generate a new tetromino sequence
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// @see https://tetris.fandom.com/wiki/Random_Generator
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function generateSequence() {
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const sequence = ['I', 'J', 'L', 'O', 'S', 'T', 'Z'];
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while (sequence.length) {
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const rand = getRandomInt(0, sequence.length - 1);
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const name = sequence.splice(rand, 1)[0];
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tetrominoSequence.push(name);
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}
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}
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// get the next tetromino in the sequence
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function getNextTetromino() {
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if (tetrominoSequence.length === 0) {
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generateSequence();
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}
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const name = tetrominoSequence.pop();
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const matrix = tetrominos[name];
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// I and O start centered, all others start in left-middle
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const col = playfield[0].length / 2 - Math.ceil(matrix[0].length / 2);
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// I starts on row 21 (-1), all others start on row 22 (-2)
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const row = name === 'I' ? -1 : -2;
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return {
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name: name, // name of the piece (L, O, etc.)
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matrix: matrix, // the current rotation matrix
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row: row, // current row (starts offscreen)
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col: col // current col
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};
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}
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// rotate an NxN matrix 90deg
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// @see https://codereview.stackexchange.com/a/186834
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function rotate(matrix) {
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const N = matrix.length - 1;
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const result = matrix.map((row, i) =>
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row.map((val, j) => matrix[N - j][i])
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);
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return result;
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}
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// check to see if the new matrix/row/col is valid
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function isValidMove(matrix, cellRow, cellCol) {
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for (let row = 0; row < matrix.length; row++) {
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for (let col = 0; col < matrix[row].length; col++) {
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if (matrix[row][col] && (
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// outside the game bounds
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cellCol + col < 0 ||
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cellCol + col >= playfield[0].length ||
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cellRow + row >= playfield.length ||
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// collides with another piece
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playfield[cellRow + row][cellCol + col])
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) {
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return false;
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}
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}
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}
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return true;
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}
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// place the tetromino on the playfield
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function placeTetromino() {
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for (let row = 0; row < tetromino.matrix.length; row++) {
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for (let col = 0; col < tetromino.matrix[row].length; col++) {
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if (tetromino.matrix[row][col]) {
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// game over if piece has any part offscreen
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if (tetromino.row + row < 0) {
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return showGameOver();
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}
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playfield[tetromino.row + row][tetromino.col + col] = tetromino.name;
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}
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}
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}
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// check for line clears starting from the bottom and working our way up
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for (let row = playfield.length - 1; row >= 0; ) {
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if (playfield[row].every(cell => !!cell)) {
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// drop every row above this one
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for (let r = row; r >= 0; r--) {
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for (let c = 0; c < playfield[r].length; c++) {
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playfield[r][c] = playfield[r-1][c];
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}
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}
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}
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else {
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row--;
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}
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}
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tetromino = getNextTetromino();
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}
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// show the game over screen
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function showGameOver() {
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cancelAnimationFrame(rAF);
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gameOver = true;
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context.fillStyle = 'black';
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context.globalAlpha = 0.75;
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context.fillRect(0, canvas.height / 2 - 30, canvas.width, 60);
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context.globalAlpha = 1;
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context.fillStyle = 'white';
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context.font = '36px monospace';
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context.textAlign = 'center';
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context.textBaseline = 'middle';
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context.fillText('GAME OVER!', canvas.width / 2, canvas.height / 2);
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}
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const canvas = document.getElementById('game');
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const context = canvas.getContext('2d');
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const grid = 32;
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const tetrominoSequence = [];
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// keep track of what is in every cell of the game using a 2d array
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// tetris playfield is 10x20, with a few rows offscreen
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const playfield = [];
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// populate the empty state
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for (let row = -2; row < 20; row++) {
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playfield[row] = [];
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for (let col = 0; col < 10; col++) {
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playfield[row][col] = 0;
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}
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}
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// how to draw each tetromino
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// @see https://tetris.fandom.com/wiki/SRS
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const tetrominos = {
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'I': [
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[0,0,0,0],
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[1,1,1,1],
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[0,0,0,0],
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[0,0,0,0]
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],
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'J': [
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[1,0,0],
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[1,1,1],
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[0,0,0],
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],
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'L': [
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[0,0,1],
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[1,1,1],
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[0,0,0],
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],
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'O': [
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[1,1],
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[1,1],
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],
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'S': [
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[0,1,1],
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[1,1,0],
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[0,0,0],
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],
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'Z': [
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[1,1,0],
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[0,1,1],
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[0,0,0],
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],
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'T': [
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[0,1,0],
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[1,1,1],
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[0,0,0],
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]
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};
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// color of each tetromino
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const colors = {
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'I': 'cyan',
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'O': 'yellow',
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'T': 'purple',
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'S': 'green',
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'Z': 'red',
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'J': 'blue',
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'L': 'orange'
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};
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let count = 0;
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let tetromino = getNextTetromino();
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let rAF = null; // keep track of the animation frame so we can cancel it
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let gameOver = false;
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// game loop
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function loop() {
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rAF = requestAnimationFrame(loop);
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context.clearRect(0,0,canvas.width,canvas.height);
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// draw the playfield
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for (let row = 0; row < 20; row++) {
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for (let col = 0; col < 10; col++) {
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if (playfield[row][col]) {
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const name = playfield[row][col];
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context.fillStyle = colors[name];
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// drawing 1 px smaller than the grid creates a grid effect
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context.fillRect(col * grid, row * grid, grid-1, grid-1);
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}
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}
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}
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// draw the active tetromino
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if (tetromino) {
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// tetromino falls every 35 frames
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if (++count > 35) {
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tetromino.row++;
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count = 0;
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// place piece if it runs into anything
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if (!isValidMove(tetromino.matrix, tetromino.row, tetromino.col)) {
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tetromino.row--;
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placeTetromino();
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}
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}
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context.fillStyle = colors[tetromino.name];
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for (let row = 0; row < tetromino.matrix.length; row++) {
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for (let col = 0; col < tetromino.matrix[row].length; col++) {
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if (tetromino.matrix[row][col]) {
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// drawing 1 px smaller than the grid creates a grid effect
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context.fillRect((tetromino.col + col) * grid, (tetromino.row + row) * grid, grid-1, grid-1);
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}
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}
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}
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}
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}
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// listen to keyboard events to move the active tetromino
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document.addEventListener('keydown', function(e) {
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if (gameOver) return;
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// left and right arrow keys (move)
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if (e.which === 37 || e.which === 39) {
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const col = e.which === 37
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? tetromino.col - 1
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: tetromino.col + 1;
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if (isValidMove(tetromino.matrix, tetromino.row, col)) {
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tetromino.col = col;
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}
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}
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// up arrow key (rotate)
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if (e.which === 38) {
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const matrix = rotate(tetromino.matrix);
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if (isValidMove(matrix, tetromino.row, tetromino.col)) {
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tetromino.matrix = matrix;
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}
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}
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// down arrow key (drop)
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if(e.which === 40) {
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const row = tetromino.row + 1;
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if (!isValidMove(tetromino.matrix, row, tetromino.col)) {
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tetromino.row = row - 1;
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placeTetromino();
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return;
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}
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tetromino.row = row;
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}
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});
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// start the game
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rAF = requestAnimationFrame(loop);
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</script>
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{% endblock %} |